Finish tutorial's guided part

This commit is contained in:
Alice Gaudon 2022-03-13 17:21:52 +01:00
parent 3766b3fc9b
commit f04e8ab138
1 changed files with 99 additions and 16 deletions

View File

@ -2,27 +2,26 @@ import React from 'react';
import ReactDOM from 'react-dom'; import ReactDOM from 'react-dom';
import './index.css'; import './index.css';
class Square extends React.Component {
render() { function Square(props) {
return ( return (
<button className="square"> <button className="square" onClick={props.onClick}>
{/* TODO */} {props.value}
</button> </button>
); );
}
} }
class Board extends React.Component { class Board extends React.Component {
renderSquare(i) { renderSquare(i) {
return <Square />; return <Square
value={this.props.squares[i]}
onClick={() => this.props.handleClick(i)}
/>;
} }
render() { render() {
const status = 'Next player: X';
return ( return (
<div> <div>
<div className="status">{status}</div>
<div className="board-row"> <div className="board-row">
{this.renderSquare(0)} {this.renderSquare(0)}
{this.renderSquare(1)} {this.renderSquare(1)}
@ -44,24 +43,108 @@ class Board extends React.Component {
} }
class Game extends React.Component { class Game extends React.Component {
constructor(props) {
super(props);
this.state = {
history: [{
squares: Array(9).fill(null),
}],
xIsNext: true,
currentMoveIndex: 0,
}
}
playTurn(i) {
const history = this.state.history.slice(0, this.state.currentMoveIndex + 1);
const currentState = history[history.length - 1];
if (currentState.squares[i] || calculateWinner(currentState.squares)) {
return;
}
const newSquares = [...currentState.squares];
newSquares[i] = this.state.xIsNext ? 'X' : 'O';
this.setState({
history: [...history, {
squares: newSquares,
}],
xIsNext: !this.state.xIsNext,
currentMoveIndex: history.length,
});
}
jumpTo(moveIndex) {
this.setState({
currentMoveIndex: moveIndex,
xIsNext: moveIndex % 2 === 0,
});
}
render() { render() {
const history = this.state.history;
const currentState = history[this.state.currentMoveIndex];
let status;
const winner = calculateWinner(currentState.squares);
if (winner) {
status = `Winner: ${winner}`;
} else {
const nextPlayer = this.state.xIsNext ? 'X' : 'O';
status = `Next player ${nextPlayer}`;
}
const moves = history.map((state, index) => {
const description = index === 0 ?
'Go to game start' :
`Go to move #${index}`;
return (
<li key={index}>
<button onClick={() => this.jumpTo(index)}>{description}</button>
</li>
);
});
return ( return (
<div className="game"> <div className="game">
<div className="game-board"> <div className="game-board">
<Board /> <Board
squares={currentState.squares}
handleClick={(i) => this.playTurn(i)}
xIsNext={this.state.xIsNext}
/>
</div> </div>
<div className="game-info"> <div className="game-info">
<div>{/* status */}</div> <div>{status}</div>
<ol>{/* TODO */}</ol> <ol>{moves}</ol>
</div> </div>
</div> </div>
); );
} }
} }
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}
// ======================================== // ========================================
ReactDOM.render( ReactDOM.render(
<Game />, <Game/>,
document.getElementById('root') document.getElementById('root')
); );