{this.renderSquare(0)}
{this.renderSquare(1)}
@@ -44,24 +43,108 @@ class Board extends React.Component {
}
class Game extends React.Component {
+ constructor(props) {
+ super(props);
+ this.state = {
+ history: [{
+ squares: Array(9).fill(null),
+ }],
+ xIsNext: true,
+ currentMoveIndex: 0,
+ }
+ }
+
+ playTurn(i) {
+ const history = this.state.history.slice(0, this.state.currentMoveIndex + 1);
+ const currentState = history[history.length - 1];
+ if (currentState.squares[i] || calculateWinner(currentState.squares)) {
+ return;
+ }
+
+ const newSquares = [...currentState.squares];
+ newSquares[i] = this.state.xIsNext ? 'X' : 'O';
+
+ this.setState({
+ history: [...history, {
+ squares: newSquares,
+ }],
+ xIsNext: !this.state.xIsNext,
+ currentMoveIndex: history.length,
+ });
+ }
+
+ jumpTo(moveIndex) {
+ this.setState({
+ currentMoveIndex: moveIndex,
+ xIsNext: moveIndex % 2 === 0,
+ });
+ }
+
render() {
+ const history = this.state.history;
+ const currentState = history[this.state.currentMoveIndex];
+ let status;
+ const winner = calculateWinner(currentState.squares);
+ if (winner) {
+ status = `Winner: ${winner}`;
+ } else {
+ const nextPlayer = this.state.xIsNext ? 'X' : 'O';
+ status = `Next player ${nextPlayer}`;
+ }
+
+ const moves = history.map((state, index) => {
+ const description = index === 0 ?
+ 'Go to game start' :
+ `Go to move #${index}`;
+ return (
+
+
+
+ );
+ });
+
return (
-
+ this.playTurn(i)}
+ xIsNext={this.state.xIsNext}
+ />
-
{/* status */}
-
{/* TODO */}
+
{status}
+
{moves}
);
}
}
+function calculateWinner(squares) {
+ const lines = [
+ [0, 1, 2],
+ [3, 4, 5],
+ [6, 7, 8],
+ [0, 3, 6],
+ [1, 4, 7],
+ [2, 5, 8],
+ [0, 4, 8],
+ [2, 4, 6],
+ ];
+ for (let i = 0; i < lines.length; i++) {
+ const [a, b, c] = lines[i];
+ if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
+ return squares[a];
+ }
+ }
+ return null;
+}
+
// ========================================
ReactDOM.render(
-
,
+
,
document.getElementById('root')
);
+