Finish tutorial's guided part
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115
src/index.js
115
src/index.js
@ -2,27 +2,26 @@ import React from 'react';
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import ReactDOM from 'react-dom';
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import './index.css';
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class Square extends React.Component {
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render() {
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return (
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<button className="square">
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{/* TODO */}
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</button>
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);
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}
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function Square(props) {
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return (
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<button className="square" onClick={props.onClick}>
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{props.value}
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</button>
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);
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}
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class Board extends React.Component {
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renderSquare(i) {
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return <Square />;
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return <Square
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value={this.props.squares[i]}
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onClick={() => this.props.handleClick(i)}
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/>;
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}
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render() {
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const status = 'Next player: X';
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return (
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<div>
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<div className="status">{status}</div>
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<div className="board-row">
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{this.renderSquare(0)}
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{this.renderSquare(1)}
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@ -44,24 +43,108 @@ class Board extends React.Component {
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}
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class Game extends React.Component {
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constructor(props) {
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super(props);
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this.state = {
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history: [{
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squares: Array(9).fill(null),
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}],
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xIsNext: true,
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currentMoveIndex: 0,
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}
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}
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playTurn(i) {
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const history = this.state.history.slice(0, this.state.currentMoveIndex + 1);
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const currentState = history[history.length - 1];
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if (currentState.squares[i] || calculateWinner(currentState.squares)) {
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return;
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}
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const newSquares = [...currentState.squares];
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newSquares[i] = this.state.xIsNext ? 'X' : 'O';
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this.setState({
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history: [...history, {
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squares: newSquares,
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}],
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xIsNext: !this.state.xIsNext,
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currentMoveIndex: history.length,
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});
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}
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jumpTo(moveIndex) {
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this.setState({
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currentMoveIndex: moveIndex,
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xIsNext: moveIndex % 2 === 0,
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});
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}
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render() {
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const history = this.state.history;
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const currentState = history[this.state.currentMoveIndex];
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let status;
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const winner = calculateWinner(currentState.squares);
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if (winner) {
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status = `Winner: ${winner}`;
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} else {
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const nextPlayer = this.state.xIsNext ? 'X' : 'O';
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status = `Next player ${nextPlayer}`;
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}
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const moves = history.map((state, index) => {
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const description = index === 0 ?
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'Go to game start' :
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`Go to move #${index}`;
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return (
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<li key={index}>
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<button onClick={() => this.jumpTo(index)}>{description}</button>
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</li>
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);
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});
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return (
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<div className="game">
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<div className="game-board">
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<Board />
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<Board
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squares={currentState.squares}
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handleClick={(i) => this.playTurn(i)}
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xIsNext={this.state.xIsNext}
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/>
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</div>
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<div className="game-info">
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<div>{/* status */}</div>
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<ol>{/* TODO */}</ol>
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<div>{status}</div>
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<ol>{moves}</ol>
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</div>
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</div>
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);
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}
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}
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function calculateWinner(squares) {
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const lines = [
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[0, 1, 2],
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[3, 4, 5],
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[6, 7, 8],
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[0, 3, 6],
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[1, 4, 7],
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[2, 5, 8],
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[0, 4, 8],
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[2, 4, 6],
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];
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for (let i = 0; i < lines.length; i++) {
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const [a, b, c] = lines[i];
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if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
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return squares[a];
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}
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}
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return null;
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}
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// ========================================
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ReactDOM.render(
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<Game />,
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<Game/>,
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document.getElementById('root')
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);
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