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37 Commits

Author SHA1 Message Date
cfd6b3e827 Add links to the itch.io page and a link to Chris Zabriskie's album page 2021-05-06 11:34:16 +02:00
d3d1972550 Add README.md (includes license information) 2021-05-06 11:25:52 +02:00
7fd91a42bc Merge remote-tracking branch 'origin/a' 2020-08-20 22:02:33 +02:00
Aquarelle
cf86b38dc5 add icon.ico 2020-08-20 22:01:32 +02:00
4ce465effb Flatfish rotation bug fix attempt 2020-08-20 21:57:34 +02:00
9a3c5458b6 Fade flicker fix attempt #1 2020-08-20 19:40:24 +02:00
bab3cb36d6 Lower the volume a bit 2020-08-20 19:18:43 +02:00
61bba2b17a sources 2020-08-20 18:52:24 +02:00
41e9c5a685 add make another choice once played 2020-08-20 17:45:40 +02:00
021a99fcd5 add sounds 2020-08-20 17:32:24 +02:00
433908f225 Sounds and bug fixes 2020-08-20 17:18:52 +02:00
ffd1361dd8 game1: don't go to next screen until dialogue is fully read and fix ely expressions on campfire2 2020-08-20 17:03:30 +02:00
853b1d01eb Dialogue update 2020-08-20 16:47:32 +02:00
6da977a4da progress 2020-08-20 16:33:27 +02:00
00a4a54bea Merge remote-tracking branch 'origin/levelz999' 2020-08-20 16:23:18 +02:00
Aquarelle
2e7c81f51d more changes 2020-08-20 16:22:19 +02:00
6ce7d1ef92 Main title music, in game flatfish control indicator, tileset update, remove start tiles 2020-08-20 16:20:33 +02:00
800de8be5c Merge remote-tracking branch 'origin/levelz2' 2020-08-20 15:35:08 +02:00
0ada95d2da main_menu: add default background 2020-08-20 15:32:23 +02:00
255eb17958 Add ely expressions 2020-08-20 15:29:15 +02:00
631be01a8b game1: update opening mask 2020-08-20 15:21:44 +02:00
e76e3b73b9 game1: add opening text, mask, dialogue 2020-08-20 15:18:39 +02:00
f612d17301 Add control indicators (tips) 2020-08-20 14:45:54 +02:00
ae4fe3a7bc Fix oil_tanker crabnimation 2020-08-20 13:32:03 +02:00
54d97ba580 Add oil_tanker updated art 2020-08-20 13:27:52 +02:00
30aaea64c6 Add updated pixel art 2020-08-20 13:21:04 +02:00
533f41fedf Add fadein and fadeout to dialogues and other improvements 2020-08-20 13:08:00 +02:00
29dcc1630c oil_tanker: add dialogues 2020-08-20 12:01:19 +02:00
46e6815abc More dialogue improvements 2020-08-20 11:58:29 +02:00
d0e6d0d204 A Crab becomes Herbert at some point 2020-08-20 10:46:00 +02:00
871981a7d5 Minor dialogue corrections 2020-08-20 10:42:52 +02:00
a2869c720f Progress towards the end of the game 2020-08-20 10:35:25 +02:00
efc5806d0a Add oil_tanker 3rd part 2020-08-19 18:59:29 +02:00
8b1f73b3be dialogues update
Co-authored-by: AquarelleOuate <aquarelleouate@gmail.com>
2020-08-19 17:23:59 +02:00
728fbc6990 game1: replace goo with new goo emitter and go to next scene at end 2020-08-19 17:04:26 +02:00
0ddfa9d866 oil_tanker: add new GooParticle emitter 2020-08-19 16:57:52 +02:00
45019768d5 Add oil tanker scene 2020-08-19 13:56:34 +02:00
140 changed files with 5786 additions and 317 deletions

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[gd_scene format=2]
[node name="BlackScreen" type="Polygon2D"]
modulate = Color( 1, 1, 1, 0.905882 )
color = Color( 0, 0, 0, 1 )
polygon = PoolVector2Array( 0, 0, 192, 0, 192, 108, 0, 108 )

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# Ely and the Crab
A game by [kwarel](https://kwarel.itch.io/) and [ashpie](https://ashpie.com) (was Arisu).
It was made during the itch.io weekly game jam 162 (theme: Crabs).
[itch.io page](https://kwarel.itch.io/ely-and-the-crab)
## Licenses
- All 2D images are made by [kwarel](https://kwarel.itch.io/) © 2020 and are licensed under [CC BY-NC 4.0](https://creativecommons.org/licenses/by-nc/4.0/)
- The following sound assets are made by [ashpie](https://ashpie.com) © 2020 and are licensed under [CC BY-NC 4.0](https://creativecommons.org/licenses/by-nc/4.0/):
- Main title music (sounds/main_title.ogg)
- Dialog letter by letter sound effets (sounds/gibberish.wav, sounds/gibberish2.wav)
- Herbert sound effects and theme music (sounds/herbert*.ogg)
- All dialogs are made by [kwarel](https://kwarel.itch.io/) and [ashpie](https://ashpie.com) © 2020 and are licensed under [CC BY-NC 4.0](https://creativecommons.org/licenses/by-nc/4.0/)
- All code (including scripts), godot scenes and godot project files are licensed under [GPL-3.0](https://www.gnu.org/licenses/gpl-3.0.txt)
- Fonts used in this project are public domains (we did not make any of those)
- We also use [two songs by Chris Zabriskie](https://www.chriszabriskie.com/dtv/) and a sound effect that we picked on splice for the campfire
## Play the game
[itch.io page](https://kwarel.itch.io/ely-and-the-crab)

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[
{"name": "Herbert", "text": "Et voilà! After some pitfalls and a long walk, here I am."},
{"name": "Herbert", "text": "I saw your big warm thing so I decided to stop by."},
{"name": "Herbert", "text": "..."},
{"name": "Herbert", "text": "This coast is really nice, is it yours?"},
{"name": "Herbert", "text": "..."},
{"name": "Herbert", "text": "Hey-oh, hooman, 're you okay?"},
{"name": "Ely", "text": "W-wait... Did you just say it was a recent oil tanker sinking?", "expression": "listening"},
{"name": "Herbert", "text": "Hum... Yeah! It must have sank about a few days ago..."},
{"name": "Ely", "text": "...", "expression": "listening"},
{"name": "Herbert", "text": "Are you okay?"},
{"name": "Ely", "text": "So... Yeah... Here's the thing:"}
]

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[
{"name": "Ely", "text": "I am a part of a non-profit organization.", "expression": "smile"},
{"name": "Herbert", "text": "A what?"},
{"name": "Ely", "text": "A bunch of people doing things more or less selflessly.", "expression": "smile"},
{"name": "Herbert", "text": "Oh, that's nice!"},
{"name": "Ely", "text": "We scan the ocean to find the garbage left by other hu-... uh... other [wave amp=20 freq=2]hoomans[/wave].", "expression": "smile"},
{"name": "Herbert", "text": "How neat!"},
{"name": "Ely", "text": "We're mostly pals enjoying scuba diving together and collecting small funds for bigger organizations."},
{"name": "Ely", "text": "And... you see, the oil tanker you found..."},
{"name": "Ely", "text": "We were supposed to go through it and gather pieces of information for later dismantlement."},
{"name": "Ely", "text": "But... as you can tell, it didn't go well.", "expression": "gasp"},
{"name": "Ely", "text": "The sea was angry, thunderous even...", "expression": "gasp"},
{"name": "Ely", "text": "And we lost our ship.", "expression": "gasp"},
{"name": "Ely", "text": "I don't even know were my friends are...", "expression": "sad"},
{"name": "Ely", "text": "...", "expression": "sad"},
{"name": "Herbert", "text": "..."},
{"name": "Ely", "text": "Crap...", "expression": "listening"},
{"name": "Ely", "text": "... I don't know why I'm telling you all of that, it's not even what really happened...", "expression": "listening"},
{"name": "Ely", "text": "..."},
{"name": "Ely", "text": "I-I don't want you to know the truth...", "expression": "sad"},
{"name": "Herbert", "text": "..."},
{"name": "Herbert", "text": "That was a beautiful tale."},
{"name": "Herbert", "text": "In a sense, it brings me hope to know you're aware that oil tankers are bad."},
{"name": "Herbert", "text": "Lie or not, your story tells me something about hoomans and about you."},
{"name": "Herbert", "text": "Something good..."},
{"name": "Herbert", "animation": "fadeout", "timer": 4, "auto": true},
{"timer": 2, "auto": true, "expression": "black"},
{"name": "Herbert", "text": "Thank you.", "expression": "black"}
]

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[
{"name": "Ely", "text": "... You see, the oil tanker?", "expression": "listening"},
{"name": "Herbert", "text": "Yes."},
{"name": "Ely", "text": "I worked there.", "expression": "listening"},
{"name": "Ely", "text": "I was the deck officer.", "expression": "listening"},
{"name": "Ely", "text": "We were on our way back home after 72 days at sea.", "expression": "listening"},
{"name": "Ely", "text": "The captain decided it was a good idea to take a shortcut.", "expression": "listening"},
{"name": "Ely", "text": "They... didn't follow the planned route.", "expression": "listening"},
{"name": "Ely", "text": "We hit something... and we sank.", "expression": "sad"},
{"name": "Ely", "text": "I lost consciousness and woke up here, alone.", "expression": "listening"},
{"name": "Ely", "text": "To be clear, I wasn't responsible for that accident.", "expression": "listening"},
{"name": "Ely", "text": "I was just trying to do my job and pay my rent...", "expression": "sad"},
{"name": "Herbert", "text": "..."},
{"name": "Ely", "text": "Gosh! Your damn cute face didn't make it easy.", "expression": "gasp"},
{"name": "Herbert", "text": "Sorry, I only have one animation, the artist is lazy..."},
{"name": "Herbert", "text": "So... is that it?"},
{"name": "Ely", "text": "Yeah! Pretty much.", "expression": "listening"},
{"name": "Herbert", "text": "..."},
{"name": "Herbert", "text": "Why did you tell me the truth?"},
{"name": "Ely", "text": "wha-", "timer": 0.4, "auto": true, "expression": "listening"},
{"name": "Herbert", "text": "I thought we were telling tales."},
{"name": "Ely", "text": "Y-yeah. True.", "expression": "sad"},
{"name": "Ely", "text": "I don't know. I find it really hard to lie.", "expression": "sad"},
{"name": "Ely", "text": "Furthermore, I think it's better to tell the truth.", "expression": "listening"},
{"name": "Herbert", "text": "..."},
{"name": "Herbert", "text": "Is it really?"},
{"name": "Ely", "text": "What do you mean?", "expression": "listening"},
{"name": "Herbert", "text": "What does it change? Is the world a better place now?"},
{"name": "Herbert", "text": "What does it accomplish?"},
{"name": "Ely", "text": "I mean... Now you know it was hum-... hum... hoomans' fault.", "expression": "sad"},
{"name": "Herbert", "text": "I already knew that. And besides, what could I [wave amp=20 freq=2]do[/wave] with this knowledge?"},
{"name": "Ely", "text": "...", "expression": "sad"},
{"name": "Ely", "text": "Nothing...", "expression": "sad"},
{"name": "Ely", "text": "You're just...", "expression": "sad"},
{"name": "Herbert", "text": "A cute talking crab?"},
{"name": "Ely", "text": "Yeah... A cute talking crab."},
{"name": "Ely", "text": "...", "expression": "listening"},
{"name": "Ely", "text": "I'm sorry.", "expression": "sad"},
{"name": "Ely", "text": "I'm so sorry...", "expression": "sad"},
{"name": "Herbert", "text": "..."},
{"name": "Herbert", "text": "You said you were just trying to do your job and pay your rent."},
{"name": "Ely", "text": "Yes true.", "expression": "listening"},
{"name": "Ely", "text": "But I'm still responsible.", "expression": "listening"},
{"name": "Ely", "text": "I-I shouldn't have picked this job. I know it's bad for the environment.", "expression": "sad"},
{"name": "Ely", "text": "And participating in this system... ain't a pleasure at all.", "expression": "sad"},
{"name": "Ely", "text": "Uh. Crap.", "expression": "sad"},
{"name": "Ely", "text": "I'm so sorry.", "expression": "sad"},
{"name": "Herbert", "text": "..."},
{"name": "Herbert", "text": "You had no choice but to pick this job."},
{"name": "Ely", "text": "... I suppose...", "expression": "listening"},
{"name": "Ely", "text": "Yes... That was the only way to pay my bills.", "expression": "listening"},
{"name": "Herbert", "text": "..."},
{"name": "Herbert", "text": "To be honest... It's okay."},
{"name": "Herbert", "text": "You are in a system that requires you to take that job."},
{"name": "Herbert", "text": "If I needed someone or something to blame it could be you."},
{"name": "Herbert", "text": "But it feels like the system you're talking about is what's to blame."},
{"name": "Herbert", "text": "What forced you to take the job really is eviler than you."},
{"name": "Ely", "text": "[code]Actually it's \"more evil than\".[/code]", "expression": "smile"},
{"name": "Herbert", "text": "Welp imma take that back."},
{"name": "Ely", "text": "Haha", "expression": "smile"},
{"name": "Herbert", "text": "I'll say one last thing."},
{"name": "Ely", "text": "...", "expression": "listening"},
{"name": "Herbert", "text": "Maybe some of us won't blame the system."},
{"name": "Herbert", "text": "Maybe some of us will blame you."},
{"name": "Herbert", "text": "And I cannot do anything about that."},
{"name": "Ely", "text": "...", "expression": "listening"},
{"name": "Ely", "text": "Fair.", "expression": "listening"},
{"animation": "fadeout", "timer": 2, "auto": true}
]

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[
{"name": "", "text": "There was some sort of weird goo floating around.", "upside_down": true},
{"name": "", "text": "So I decided to look for the source.", "upside_down": true}
]

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[
{"timer": 2, "auto": true},
{"animation": "fadein", "timer": 2, "auto": true},
{"name": "Ely", "text": "What a shame..."},
{"name": "Ely", "text": "I don't like being alone."},
{"name": "Ely", "text": "I just want to go home!"},
{"name": "Ely", "text": "Hopefully someone will come by and rescue me..."},
{"name": "Ely", "text": "What a shame...", "expression": "sad"},
{"name": "Ely", "text": "I don't like being alone.", "expression": "sad"},
{"name": "Ely", "text": "I just want to go home!", "expression": "sad"},
{"name": "Ely", "text": "Hopefully someone will come by and rescue me...", "expression": "sad"},
{"timer": 2, "auto": true},
{"name": "Crab", "expression": "eyes", "wait": true, "audio": "herbert_eyes"},
{"name": "Ely"},
{"name": "Crab", "expression": "first_step", "wait": true, "audio": "herbert_first_step"},
{"name": "Ely"},
{"name": "Ely", "text": "... ?"},
{"name": "Crab", "expression": "second_step", "wait": true, "audio": "herbert_second_step"},
{"name": "Ely"},
{"name": "Ely", "text": "Huh ?"},
{"name": "Crab", "expression": "third_step", "wait": true, "auto": true},
{"name": "Crab", "text": "Hey you!", "audio": "herbert_is_happy"},
{"name": "Ely", "text": "... Huh?"},
{"name": "Crab", "text": "You ok buddy?"},
{"name": "Ely", "text": "I must be going crazy."},
{"name": "Ely", "text": "I must be going crazy.", "expression": "gasp"},
{"name": "Crab", "text": "You don't look [i]that[/i] crazy to me."},
{"name": "Ely", "text": "You're a crab."},
{"name": "Crab", "text": "Yes."},
{"name": "Ely", "text": "You speak."},
{"name": "Crab", "text": "Of course I do you muffinhead."},
{"name": "Ely", "text": "Cuuuuute!", "expression": "blush"},
{"name": "Ely", "text": "..."},
{"name": "Ely", "text": "So you're a cute talking crab."},
{"name": "Crab", "text": "", "expression": "blush"},
{"name": "Ely", "text": "Cuuuuute!", "expression": "cute"},
{"name": "Ely", "text": "...", "expression": "smile"},
{"name": "Ely", "text": "So... You're a cute talking crab.", "expression": "smile"},
{"name": "Crab", "text": "", "expression": "cute"},
{"name": "Ely", "text": "Do you have a name? [code](by any chance...)[/code]"},
{"name": "Crab", "text": "The name's Herbert."},
{"name": "Herbert", "text": "I am a [wave amp=20 freq=2]Pachygrapsus Marmoratus[/wave] as you [i]hoomans[/i] like to call us."},
{"name": "Ely", "text": "That's nice and all but... uh..."},
{"name": "Ely", "text": "What brings you here Herbert?"},
{"name": "Ely", "text": "Also, what made you the first crab to talk to me [i]ever[/i]?"},
{"name": "Herbert", "text": "I'll tell you my tale, but then please tell me yours."},
{"name": "Ely", "text": "Sure!"},
{"name": "Crab", "text": "Everything was fine.", "audio": ""},
{"name": "Crab", "text": "I was fine, my friends were fine..."},
{"name": "Crab", "text": "Even my brother Gary was starting to overcome his depression."},
{"name": "Crab", "text": "And then..."}
{"name": "Herbert", "text": "Everything was fine.", "audio": ""},
{"name": "Herbert", "text": "I was fine, my friends were fine..."},
{"name": "Herbert", "text": "There was not a single bit that wasn't singing."},
{"name": "Herbert", "text": "It went like [wave amp=10 freq=3]♪ Because I'm happyyyyyyy ♪[/wave]"},
{"name": "Herbert", "text": "And then..."}
]

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{"name": "", "text": "I had to investigate further.", "upside_down": true}
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[
{"name": "", "text": "The closer I got, the more oil there was.", "upside_down": true}
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[
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uniform bool particles_anim_loop;
uniform int frame;
void vertex() {
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@ -9,6 +9,11 @@
config_version=4
_global_script_classes=[ {
"base": "CanvasItem",
"class": "BlackScreen",
"language": "GDScript",
"path": "res://scripts/BlackScreen.gd"
}, {
"base": "Node",
"class": "DialogueAction",
"language": "GDScript",
@ -24,6 +29,11 @@ _global_script_classes=[ {
"language": "GDScript",
"path": "res://scripts/game1/Flatfish.gd"
}, {
"base": "Resource",
"class": "GooParticle",
"language": "GDScript",
"path": "res://scripts/GooParticle.gd"
}, {
"base": "Node",
"class": "IntroScript",
"language": "GDScript",
@ -35,9 +45,11 @@ _global_script_classes=[ {
"path": "res://scripts/game1/LogEntity.gd"
} ]
_global_script_class_icons={
"BlackScreen": "",
"DialogueAction": "",
"DialogueBox": "",
"Flatfish": "",
"GooParticle": "",
"IntroScript": "",
"LogEntity": ""
}
@ -53,6 +65,7 @@ config/icon="res://images/icon.png"
[autoload]
MusicPlayer="*res://scripts/MusicPlayer.gd"
Globals="*res://scripts/Globals.gd"
[display]

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