Add oil_tanker 3rd part
@ -19,5 +19,39 @@
|
||||
{"name": "Crab", "text": "..."},
|
||||
{"name": "Crab", "text": "Why are you telling me the truth ?"},
|
||||
{"name": "Ely", "text": "Sorry, wha-"},
|
||||
{"name": "Crab", "text": "I thought we were telling tales."}
|
||||
{"name": "Crab", "text": "I thought we were telling tales."},
|
||||
{"name": "Ely", "text": "Y-yeah. That's true..."},
|
||||
{"name": "Ely", "text": "I don't know. I find it really hard to lie"},
|
||||
{"name": "Ely", "text": "Furthermore, I think it's better to tell what really happened."},
|
||||
{"name": "Crab", "text": "..."},
|
||||
{"name": "Crab", "text": "Is it really ?"},
|
||||
{"name": "Ely", "text": "What do you mean ?"},
|
||||
{"name": "Crab", "text": "What does it changes ? Is the world a better place now ?"},
|
||||
{"name": "Crab", "text": "Did you accomplish anything by telling the truth ?"},
|
||||
{"name": "Ely", "text": "I mean... Now you know it was hum-... hum... hoomans' fault."},
|
||||
{"name": "Crab", "text": "I already knew that and besides, what can I [wave amp=20 freq=2]do[wave/] with this knowledge ?"},
|
||||
{"name": "Ely", "text": "..."},
|
||||
{"name": "Ely", "text": "Nothing..."},
|
||||
{"name": "Ely", "text": "You're just..."},
|
||||
{"name": "Crab", "text": "a cute talking crab ?"},
|
||||
{"name": "Ely", "text": "Yeah... A cute talking crab."},
|
||||
{"name": "Ely", "text": "..."},
|
||||
{"name": "Ely", "text": "I'm sorry."},
|
||||
{"name": "Ely", "text": "I'm so sorry..."},
|
||||
{"name": "Crab", "text": "..."},
|
||||
{"name": "Crab", "text": "You said you were just trying to do your job and pay you rent."},
|
||||
{"name": "Ely", "text": "Yes true."},
|
||||
{"name": "Ely", "text": "But I'm still responsible."},
|
||||
{"name": "Ely", "text": "I-I shouldn't have pick this job. I know it's bad for the environnement."},
|
||||
{"name": "Ely", "text": "And I dislike the job, it's not a pleasure to participate in this system."},
|
||||
{"name": "Ely", "text": "Uh. Crap."},
|
||||
{"name": "Ely", "text": "I'm so sorry."},
|
||||
{"name": "Crab", "text": "..."},
|
||||
{"name": "Crab", "text": "You had to pick this job."},
|
||||
{"name": "Ely", "text": "... I suppose..."},
|
||||
{"name": "Ely", "text": "Yes... That was the only way to pay my bills."},
|
||||
{"name": "Crab", "text": "..."},
|
||||
{"name": "Crab", "text": "To be honest..."},
|
||||
{"name": "Crab", "text": "It's okay. You were in a system that requires you to take that job."},
|
||||
{"name": "Crab", "text": "If I had someone or something to blame or attack it could be you but "}
|
||||
]
|
||||
|
BIN
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Normal file
After Width: | Height: | Size: 5.3 KiB |
34
images/oil_tanker/OilTankerLeak_Background.png.import
Normal file
@ -0,0 +1,34 @@
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BIN
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Normal file
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34
images/oil_tanker/OilTankerLeak_Foreground.png.import
Normal file
@ -0,0 +1,34 @@
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BIN
images/oil_tanker/OilTankerLeak_Midground.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
34
images/oil_tanker/OilTankerLeak_Midground.png.import
Normal file
@ -0,0 +1,34 @@
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BIN
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Normal file
After Width: | Height: | Size: 1.4 KiB |
34
images/oil_tanker/OilTankerLeak_Midground_GooMask.png.import
Normal file
@ -0,0 +1,34 @@
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Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 856 B After Width: | Height: | Size: 836 B |
@ -10,6 +10,7 @@ extents = Vector2( 10, 4.5 )
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@ -1,4 +1,4 @@
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@ -6,10 +6,7 @@
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@ -19,50 +16,169 @@
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|
||||
script = ExtResource( 6 )
|
||||
goo_particles = [ ExtResource( 8 ), ExtResource( 11 ), ExtResource( 18 ), ExtResource( 15 ), ExtResource( 19 ), ExtResource( 14 ), ExtResource( 12 ), ExtResource( 17 ), ExtResource( 16 ), ExtResource( 13 ) ]
|
||||
direction = Vector2( 1, 0 )
|
||||
direction = Vector2( -1, 0 )
|
||||
spawn_rate = 2
|
||||
|
||||
[node name="Foreground" type="Sprite" parent="InsideOilTanker"]
|
||||
@ -74,52 +190,51 @@ centered = false
|
||||
[node name="Wall" type="StaticBody2D" parent="InsideOilTanker/walls"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="InsideOilTanker/walls/Wall"]
|
||||
position = Vector2( 212.356, 79.3663 )
|
||||
shape = SubResource( 1 )
|
||||
position = Vector2( 208.261, 91.1098 )
|
||||
shape = SubResource( 7 )
|
||||
|
||||
[node name="Wall2" type="StaticBody2D" parent="InsideOilTanker/walls"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="InsideOilTanker/walls/Wall2"]
|
||||
position = Vector2( -22.7999, 91.1098 )
|
||||
shape = SubResource( 2 )
|
||||
position = Vector2( -23.7448, 81.6604 )
|
||||
shape = SubResource( 8 )
|
||||
|
||||
[node name="Wall5" type="StaticBody2D" parent="InsideOilTanker/walls"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="InsideOilTanker/walls/Wall5"]
|
||||
position = Vector2( 195.122, 51.255 )
|
||||
shape = SubResource( 3 )
|
||||
position = Vector2( 6.44882, 51.7275 )
|
||||
shape = SubResource( 9 )
|
||||
|
||||
[node name="Wall6" type="StaticBody2D" parent="InsideOilTanker/walls"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="InsideOilTanker/walls/Wall6"]
|
||||
position = Vector2( 61.9836, 120.029 )
|
||||
shape = SubResource( 4 )
|
||||
position = Vector2( 127.185, 119.399 )
|
||||
shape = SubResource( 10 )
|
||||
|
||||
[node name="Wall7" type="StaticBody2D" parent="InsideOilTanker/walls"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="InsideOilTanker/walls/Wall7"]
|
||||
position = Vector2( 188.054, 51.255 )
|
||||
shape = SubResource( 5 )
|
||||
position = Vector2( 10.2871, 55.1923 )
|
||||
shape = SubResource( 11 )
|
||||
|
||||
[node name="Wall9" type="StaticBody2D" parent="InsideOilTanker/walls"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="InsideOilTanker/walls/Wall9"]
|
||||
position = Vector2( 111.845, 85.2935 )
|
||||
shape = SubResource( 6 )
|
||||
position = Vector2( 79.5423, 88.1799 )
|
||||
shape = SubResource( 12 )
|
||||
|
||||
[node name="Wall10" type="StaticBody2D" parent="InsideOilTanker/walls"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="InsideOilTanker/walls/Wall10"]
|
||||
position = Vector2( 204.978, 72.7017 )
|
||||
shape = SubResource( 7 )
|
||||
position = Vector2( -15.3507, 75.064 )
|
||||
shape = SubResource( 13 )
|
||||
|
||||
[node name="NextTrigger" type="Area2D" parent="InsideOilTanker"]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="InsideOilTanker/NextTrigger"]
|
||||
position = Vector2( 197.689, 97.7763 )
|
||||
shape = SubResource( 14 )
|
||||
|
||||
[node name="OilTanker" type="AnimatedSprite" parent="."]
|
||||
frames = ExtResource( 2 )
|
||||
centered = false
|
||||
|
||||
[node name="GooExample" type="Sprite" parent="."]
|
||||
visible = false
|
||||
material = SubResource( 10 )
|
||||
texture = ExtResource( 9 )
|
||||
normal_map = ExtResource( 10 )
|
||||
centered = false
|
||||
|
@ -32,6 +32,7 @@ func _ready():
|
||||
$Opening1.play('default')
|
||||
yield($Opening1, 'animation_finished')
|
||||
$Opening1.queue_free()
|
||||
$Opening2/Player.sleep = false
|
||||
|
||||
func start_game():
|
||||
# Hide opening
|
||||
|
@ -3,29 +3,43 @@ extends RigidBody2D
|
||||
|
||||
var dir = Vector2(0, 0)
|
||||
|
||||
var sleep = true
|
||||
|
||||
var input_right = false
|
||||
var input_left = false
|
||||
var input_up = false
|
||||
var input_down = false
|
||||
|
||||
func _input(event):
|
||||
var x = 0
|
||||
var y = 0
|
||||
if sleep: return
|
||||
|
||||
if event.is_action_pressed('left'):
|
||||
x -= 1
|
||||
input_left = true
|
||||
if event.is_action_released('left'):
|
||||
x += 1
|
||||
input_left = false
|
||||
if event.is_action_pressed('right'):
|
||||
x += 1
|
||||
input_right = true
|
||||
if event.is_action_released('right'):
|
||||
x -= 1
|
||||
input_right = false
|
||||
|
||||
if event.is_action_pressed('up'):
|
||||
y -= 1
|
||||
input_up = true
|
||||
if event.is_action_released('up'):
|
||||
y += 1
|
||||
input_up = false
|
||||
if event.is_action_pressed('down'):
|
||||
y += 1
|
||||
input_down = true
|
||||
if event.is_action_released('down'):
|
||||
y -= 1
|
||||
input_down = false
|
||||
|
||||
dir.x += x
|
||||
dir.y += y
|
||||
var x = 0
|
||||
var y = 0
|
||||
|
||||
if input_left: x -= 1
|
||||
if input_right: x += 1
|
||||
if input_up: y -= 1
|
||||
if input_down: y += 1
|
||||
|
||||
dir = Vector2(x, y)
|
||||
|
||||
func _process(delta):
|
||||
if linear_velocity.length_squared() < 1:
|
||||
|
@ -1,26 +1,48 @@
|
||||
extends Node2D
|
||||
|
||||
onready var oil_tanker = $OilTanker
|
||||
# 2
|
||||
onready var oil_tanker_inside_2 = $InsideOilTanker2
|
||||
onready var camera = $InsideOilTanker2/Camera2D
|
||||
onready var player = $InsideOilTanker2/Player
|
||||
|
||||
func _ready():
|
||||
oil_tanker.connect('animation_finished', self, 'end_oil_tanker')
|
||||
$OilTanker.connect('animation_finished', self, 'end_oil_tanker')
|
||||
$InsideOilTanker/NextTrigger.connect("body_entered", self, 'end_inside_oil_tanker')
|
||||
|
||||
# $OilTanker.frame = 12
|
||||
# end_oil_tanker()
|
||||
# end_inside_oil_tanker($InsideOilTanker/Player)
|
||||
|
||||
func end_oil_tanker():
|
||||
print('oil_tanker.frame')
|
||||
if oil_tanker.frame > 1:
|
||||
oil_tanker.hide()
|
||||
print('end_oil_tanker')
|
||||
if $OilTanker.frame > 1:
|
||||
$OilTanker.queue_free()
|
||||
$InsideOilTanker/Player.sleep = false
|
||||
|
||||
func end_inside_oil_tanker(body : Node):
|
||||
print('end_inside_oil_tanker')
|
||||
if body.name == "Player":
|
||||
$InsideOilTanker.queue_free()
|
||||
$InsideOilTanker2/Player.sleep = false
|
||||
$InsideOilTanker2/Camera2D.current = true
|
||||
|
||||
func _input(event):
|
||||
if oil_tanker.visible:
|
||||
if $OilTanker != null:
|
||||
if event.is_action_pressed('right'):
|
||||
if !oil_tanker.is_playing():
|
||||
oil_tanker.play('default')
|
||||
if !$OilTanker.is_playing():
|
||||
$OilTanker.play('default')
|
||||
if event.is_action_released('right'):
|
||||
oil_tanker.stop()
|
||||
$OilTanker.stop()
|
||||
|
||||
if event.is_action_pressed('left'):
|
||||
if !oil_tanker.is_playing() && oil_tanker.frame > 0:
|
||||
oil_tanker.play('default', true)
|
||||
if !$OilTanker.is_playing() && $OilTanker.frame > 0:
|
||||
$OilTanker.play('default', true)
|
||||
if event.is_action_released('left'):
|
||||
oil_tanker.stop()
|
||||
$OilTanker.stop()
|
||||
|
||||
func _process(delta):
|
||||
if !$InsideOilTanker2/Player.sleep:
|
||||
var screen_width = ProjectSettings.get_setting("display/window/size/width")
|
||||
camera.position.x = floor(clamp(player.position.x - screen_width / 2.0, 0, oil_tanker_inside_2.texture.get_width() - screen_width))
|
||||
$InsideOilTanker2/Parallax/Prop2.position.x = floor((260 - camera.position.x) * 0.5)
|
||||
$InsideOilTanker2/Parallax/Prop1.position.x = floor((300 - camera.position.x) * 0.75)
|
||||
|