game1: replace goo with new goo emitter and go to next scene at end

This commit is contained in:
Alice Gaudon 2020-08-19 17:04:26 +02:00
parent 0ddfa9d866
commit 728fbc6990
2 changed files with 25 additions and 152 deletions

View File

@ -1,31 +1,21 @@
[gd_scene load_steps=36 format=2]
[gd_scene load_steps=21 format=2]
[ext_resource path="res://images/game1/opening.tres" type="SpriteFrames" id=1]
[ext_resource path="res://images/game1/opening2bg.tres" type="SpriteFrames" id=2]
[ext_resource path="res://scripts/game1/Game1Script.gd" type="Script" id=3]
[ext_resource path="res://scenes/SidePlayer.tscn" type="PackedScene" id=4]
[ext_resource path="res://scripts/game1/opening2_next_step_trigger.gd" type="Script" id=5]
[ext_resource path="res://images/goo/BigGoo1.png" type="Texture" id=8]
[ext_resource path="res://images/goo/BigGoo1_Outlines.png" type="Texture" id=9]
[ext_resource path="res://images/goo/BigGoo2_Outlines.png" type="Texture" id=10]
[ext_resource path="res://images/goo/BigGoo2.png" type="Texture" id=11]
[ext_resource path="res://images/goo/goo.shader" type="Shader" id=12]
[ext_resource path="res://images/goo/goo1.png" type="Texture" id=13]
[ext_resource path="res://images/goo/goo1_Outlines.png" type="Texture" id=14]
[ext_resource path="res://images/goo/goo2_Outlines.png" type="Texture" id=15]
[ext_resource path="res://images/goo/goo3.png" type="Texture" id=16]
[ext_resource path="res://images/goo/goo2.png" type="Texture" id=17]
[ext_resource path="res://images/goo/goo3_Outlines.png" type="Texture" id=18]
[ext_resource path="res://images/goo/goo4.png" type="Texture" id=19]
[ext_resource path="res://images/goo/goo4_Outlines.png" type="Texture" id=20]
[ext_resource path="res://images/goo/goo5.png" type="Texture" id=21]
[ext_resource path="res://images/goo/goo5_Outlines.png" type="Texture" id=22]
[ext_resource path="res://images/goo/goo6_Outlines.png" type="Texture" id=23]
[ext_resource path="res://images/goo/goo6.png" type="Texture" id=24]
[ext_resource path="res://images/goo/goo7.png" type="Texture" id=25]
[ext_resource path="res://images/goo/goo7_Outlines.png" type="Texture" id=26]
[ext_resource path="res://images/goo/goo8.png" type="Texture" id=27]
[ext_resource path="res://images/goo/goo8_Outlines.png" type="Texture" id=28]
[ext_resource path="res://images/goo/goo5.tres" type="Resource" id=6]
[ext_resource path="res://images/goo/goo8.tres" type="Resource" id=7]
[ext_resource path="res://images/goo/goo4.tres" type="Resource" id=29]
[ext_resource path="res://images/goo/BigGoo2.tres" type="Resource" id=30]
[ext_resource path="res://images/goo/goo2.tres" type="Resource" id=31]
[ext_resource path="res://images/goo/goo7.tres" type="Resource" id=32]
[ext_resource path="res://images/goo/goo6.tres" type="Resource" id=33]
[ext_resource path="res://images/goo/BigGoo1.tres" type="Resource" id=34]
[ext_resource path="res://scripts/GooEmitter.gd" type="Script" id=35]
[ext_resource path="res://images/goo/goo1.tres" type="Resource" id=36]
[ext_resource path="res://images/goo/goo3.tres" type="Resource" id=37]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 114.063, 10 )
@ -39,44 +29,6 @@ extents = Vector2( 13.4499, 41.9587 )
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 6.44203, 23.0973 )
[sub_resource type="ShaderMaterial" id=5]
shader = ExtResource( 12 )
shader_param/particles_anim_h_frames = 10
shader_param/particles_anim_v_frames = 11
shader_param/particles_anim_loop = true
[sub_resource type="ParticlesMaterial" id=6]
emission_shape = 2
emission_box_extents = Vector3( 10, 10, 1 )
flag_disable_z = true
direction = Vector3( -1, 0, 0 )
spread = 5.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 8.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
anim_speed = 5.0
anim_offset = 1.0
anim_offset_random = 1.0
[sub_resource type="ShaderMaterial" id=7]
shader = ExtResource( 12 )
shader_param/particles_anim_h_frames = 8
shader_param/particles_anim_v_frames = 1
shader_param/particles_anim_loop = true
[sub_resource type="ShaderMaterial" id=8]
shader = ExtResource( 12 )
shader_param/particles_anim_h_frames = 4
shader_param/particles_anim_v_frames = 1
shader_param/particles_anim_loop = true
[sub_resource type="ShaderMaterial" id=9]
shader = ExtResource( 12 )
shader_param/particles_anim_h_frames = 1
shader_param/particles_anim_v_frames = 1
shader_param/particles_anim_loop = true
[node name="Node2D" type="Node2D"]
script = ExtResource( 3 )
@ -130,97 +82,15 @@ root_path = NodePath("../..")
position = Vector2( 210.738, 5 )
shape = SubResource( 4 )
[node name="goo" type="Node2D" parent="Opening2"]
[node name="BigGoo1" type="Particles2D" parent="Opening2/goo"]
material = SubResource( 5 )
position = Vector2( 319.204, 26.7984 )
amount = 3
lifetime = 60.0
process_material = SubResource( 6 )
texture = ExtResource( 8 )
normal_map = ExtResource( 9 )
[node name="BigGoo2" type="Particles2D" parent="Opening2/goo"]
material = SubResource( 7 )
position = Vector2( 365.195, 26.7984 )
amount = 2
lifetime = 60.0
process_material = SubResource( 6 )
texture = ExtResource( 11 )
normal_map = ExtResource( 10 )
[node name="goo1" type="Particles2D" parent="Opening2/goo"]
material = SubResource( 8 )
position = Vector2( 337.648, 26.7984 )
amount = 2
lifetime = 60.0
process_material = SubResource( 6 )
texture = ExtResource( 13 )
normal_map = ExtResource( 14 )
[node name="goo2" type="Particles2D" parent="Opening2/goo"]
material = SubResource( 8 )
position = Vector2( 283.432, 26.7984 )
amount = 2
lifetime = 60.0
process_material = SubResource( 6 )
texture = ExtResource( 17 )
normal_map = ExtResource( 15 )
[node name="goo3" type="Particles2D" parent="Opening2/goo"]
material = SubResource( 8 )
position = Vector2( 328.372, 26.7984 )
amount = 2
lifetime = 60.0
process_material = SubResource( 6 )
texture = ExtResource( 16 )
normal_map = ExtResource( 18 )
[node name="goo4" type="Particles2D" parent="Opening2/goo"]
material = SubResource( 9 )
position = Vector2( 347.601, 26.7984 )
amount = 2
lifetime = 60.0
process_material = SubResource( 6 )
texture = ExtResource( 19 )
normal_map = ExtResource( 20 )
[node name="goo5" type="Particles2D" parent="Opening2/goo"]
material = SubResource( 9 )
position = Vector2( 302.537, 26.7984 )
amount = 2
lifetime = 60.0
process_material = SubResource( 6 )
texture = ExtResource( 21 )
normal_map = ExtResource( 22 )
[node name="goo6" type="Particles2D" parent="Opening2/goo"]
material = SubResource( 9 )
position = Vector2( 256.829, 26.7984 )
amount = 2
lifetime = 60.0
process_material = SubResource( 6 )
texture = ExtResource( 24 )
normal_map = ExtResource( 23 )
[node name="goo7" type="Particles2D" parent="Opening2/goo"]
material = SubResource( 9 )
position = Vector2( 218.7, 26.7984 )
amount = 2
lifetime = 60.0
process_material = SubResource( 6 )
texture = ExtResource( 25 )
normal_map = ExtResource( 26 )
[node name="goo8" type="Particles2D" parent="Opening2/goo"]
material = SubResource( 9 )
position = Vector2( 246.388, 26.7984 )
amount = 2
lifetime = 60.0
process_material = SubResource( 6 )
texture = ExtResource( 27 )
normal_map = ExtResource( 28 )
[node name="GooEmitter" type="Node2D" parent="Opening2"]
position = Vector2( 218.7, 26.2372 )
script = ExtResource( 35 )
__meta__ = {
"_editor_description_": ""
}
goo_particles = [ ExtResource( 34 ), ExtResource( 30 ), ExtResource( 36 ), ExtResource( 31 ), ExtResource( 37 ), ExtResource( 29 ), ExtResource( 6 ), ExtResource( 33 ), ExtResource( 32 ), ExtResource( 7 ) ]
direction = Vector2( -1, 0 )
spawn_rate = 2
[node name="Opening1" type="AnimatedSprite" parent="."]
frames = ExtResource( 1 )

View File

@ -1,6 +1,5 @@
extends Node
var playing = false
onready var player_fab = preload('res://scenes/game1/Player.tscn')
@ -46,6 +45,10 @@ func next_level():
current_level += 1
if current_level >= levels.size():
get_tree().change_scene("res://scenes/oil_tanker.tscn")
return
# Prepare level
var level = load("res://scenes/game1/" + levels[current_level] + ".tscn").instance()
$Game.add_child(level)