crabs-game/scripts/oil_tanker.gd

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GDScript3
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extends Node2D
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# 2
onready var oil_tanker_inside_2 = $InsideOilTanker2
onready var camera = $InsideOilTanker2/Camera2D
onready var player = $InsideOilTanker2/Player
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func _ready():
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$OilTanker.connect('animation_finished', self, 'end_oil_tanker')
$InsideOilTanker/NextTrigger.connect("body_entered", self, 'end_inside_oil_tanker')
# $OilTanker.frame = 12
# end_oil_tanker()
# end_inside_oil_tanker($InsideOilTanker/Player)
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func end_oil_tanker():
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print('end_oil_tanker')
if $OilTanker.frame > 1:
$OilTanker.queue_free()
$InsideOilTanker/Player.sleep = false
func end_inside_oil_tanker(body : Node):
print('end_inside_oil_tanker')
if body.name == "Player":
$InsideOilTanker.queue_free()
$InsideOilTanker2/Player.sleep = false
$InsideOilTanker2/Camera2D.current = true
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func _input(event):
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if $OilTanker != null:
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if event.is_action_pressed('right'):
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if !$OilTanker.is_playing():
$OilTanker.play('default')
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if event.is_action_released('right'):
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$OilTanker.stop()
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if event.is_action_pressed('left'):
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if !$OilTanker.is_playing() && $OilTanker.frame > 0:
$OilTanker.play('default', true)
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if event.is_action_released('left'):
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$OilTanker.stop()
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func _process(delta):
if !$InsideOilTanker2/Player.sleep:
var screen_width = ProjectSettings.get_setting("display/window/size/width")
camera.position.x = floor(clamp(player.position.x - screen_width / 2.0, 0, oil_tanker_inside_2.texture.get_width() - screen_width))
$InsideOilTanker2/Parallax/Prop2.position.x = floor((260 - camera.position.x) * 0.5)
$InsideOilTanker2/Parallax/Prop1.position.x = floor((300 - camera.position.x) * 0.75)