crabs-game/scripts/oil_tanker.gd

49 lines
1.6 KiB
GDScript

extends Node2D
# 2
onready var oil_tanker_inside_2 = $InsideOilTanker2
onready var camera = $InsideOilTanker2/Camera2D
onready var player = $InsideOilTanker2/Player
func _ready():
$OilTanker.connect('animation_finished', self, 'end_oil_tanker')
$InsideOilTanker/NextTrigger.connect("body_entered", self, 'end_inside_oil_tanker')
# $OilTanker.frame = 12
# end_oil_tanker()
# end_inside_oil_tanker($InsideOilTanker/Player)
func end_oil_tanker():
print('end_oil_tanker')
if $OilTanker.frame > 1:
$OilTanker.queue_free()
$InsideOilTanker/Player.sleep = false
func end_inside_oil_tanker(body : Node):
print('end_inside_oil_tanker')
if body.name == "Player":
$InsideOilTanker.queue_free()
$InsideOilTanker2/Player.sleep = false
$InsideOilTanker2/Camera2D.current = true
func _input(event):
if $OilTanker != null:
if event.is_action_pressed('right'):
if !$OilTanker.is_playing():
$OilTanker.play('default')
if event.is_action_released('right'):
$OilTanker.stop()
if event.is_action_pressed('left'):
if !$OilTanker.is_playing() && $OilTanker.frame > 0:
$OilTanker.play('default', true)
if event.is_action_released('left'):
$OilTanker.stop()
func _process(delta):
if !$InsideOilTanker2/Player.sleep:
var screen_width = ProjectSettings.get_setting("display/window/size/width")
camera.position.x = floor(clamp(player.position.x - screen_width / 2.0, 0, oil_tanker_inside_2.texture.get_width() - screen_width))
$InsideOilTanker2/Parallax/Prop2.position.x = floor((260 - camera.position.x) * 0.5)
$InsideOilTanker2/Parallax/Prop1.position.x = floor((300 - camera.position.x) * 0.75)