game1: add debug utils to skip to specific levels
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@ -16,11 +16,20 @@ onready var levels = [
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'Level5',
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]
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export var skipToLevel = ''
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var current_level = -1
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var spawn_pos = Vector2()
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var exit_points = []
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func _ready():
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if skipToLevel != '':
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$Opening1.queue_free()
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start_game()
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while levels[current_level] != skipToLevel:
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next_level()
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return
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$Opening1.play('default')
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yield($Opening1, 'animation_finished')
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$Opening1.queue_free()
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