Add oil tanker scene

This commit is contained in:
Alice Gaudon 2020-08-19 13:55:48 +02:00
parent 8798cb17b0
commit 45019768d5
11 changed files with 745 additions and 5 deletions

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@ -2,15 +2,15 @@
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[ext_resource path="res://images/goo/BigGoo1.png" type="Texture" id=8] [ext_resource path="res://images/goo/BigGoo1.png" type="Texture" id=8]
[ext_resource path="res://images/goo/BigGoo1_Outlines.png" type="Texture" id=9] [ext_resource path="res://images/goo/BigGoo1_Outlines.png" type="Texture" id=9]

91
scenes/oil_tanker.tscn Normal file
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[gd_scene load_steps=13 format=2]
[ext_resource path="res://scripts/oil_tanker.gd" type="Script" id=1]
[ext_resource path="res://images/oil_tanker/OilTanker.tres" type="SpriteFrames" id=2]
[ext_resource path="res://images/oil_tanker/oilTankerInside_Background.png" type="Texture" id=3]
[ext_resource path="res://scenes/SidePlayer.tscn" type="PackedScene" id=4]
[ext_resource path="res://images/oil_tanker/oilTankerInside_Foreground.png" type="Texture" id=5]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 10, 27.9493 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 10, 27.9493 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 20.5315, 7.16187 )
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 85.2849, 7.16187 )
[sub_resource type="SegmentShape2D" id=5]
b = Vector2( -77.3156, 35.1986 )
[sub_resource type="SegmentShape2D" id=6]
b = Vector2( -129.208, -5.53812 )
[sub_resource type="SegmentShape2D" id=7]
b = Vector2( -87.4343, 42.6051 )
[node name="Node2D" type="Node2D"]
script = ExtResource( 1 )
[node name="InsideOilTanker" type="Sprite" parent="."]
texture = ExtResource( 3 )
centered = false
[node name="Player" parent="InsideOilTanker" instance=ExtResource( 4 )]
position = Vector2( 192, 64.4552 )
[node name="Foreground" type="Sprite" parent="InsideOilTanker"]
texture = ExtResource( 5 )
centered = false
[node name="walls" type="Node2D" parent="InsideOilTanker"]
[node name="Wall" type="StaticBody2D" parent="InsideOilTanker/walls"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="InsideOilTanker/walls/Wall"]
position = Vector2( 212.356, 79.3663 )
shape = SubResource( 1 )
[node name="Wall2" type="StaticBody2D" parent="InsideOilTanker/walls"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="InsideOilTanker/walls/Wall2"]
position = Vector2( -22.7999, 91.1098 )
shape = SubResource( 2 )
[node name="Wall5" type="StaticBody2D" parent="InsideOilTanker/walls"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="InsideOilTanker/walls/Wall5"]
position = Vector2( 195.122, 51.255 )
shape = SubResource( 3 )
[node name="Wall6" type="StaticBody2D" parent="InsideOilTanker/walls"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="InsideOilTanker/walls/Wall6"]
position = Vector2( 61.9836, 120.029 )
shape = SubResource( 4 )
[node name="Wall7" type="StaticBody2D" parent="InsideOilTanker/walls"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="InsideOilTanker/walls/Wall7"]
position = Vector2( 188.054, 51.255 )
shape = SubResource( 5 )
[node name="Wall9" type="StaticBody2D" parent="InsideOilTanker/walls"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="InsideOilTanker/walls/Wall9"]
position = Vector2( 111.845, 85.2935 )
shape = SubResource( 6 )
[node name="Wall10" type="StaticBody2D" parent="InsideOilTanker/walls"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="InsideOilTanker/walls/Wall10"]
position = Vector2( 204.978, 72.7017 )
shape = SubResource( 7 )
[node name="OilTanker" type="AnimatedSprite" parent="."]
visible = false
frames = ExtResource( 2 )
centered = false

26
scripts/oil_tanker.gd Normal file
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extends Node2D
onready var oil_tanker = $OilTanker
func _ready():
oil_tanker.connect('animation_finished', self, 'end_oil_tanker')
func end_oil_tanker():
print('oil_tanker.frame')
if oil_tanker.frame > 1:
oil_tanker.hide()
func _input(event):
if oil_tanker.visible:
if event.is_action_pressed('right'):
if !oil_tanker.is_playing():
oil_tanker.play('default')
if event.is_action_released('right'):
oil_tanker.stop()
if event.is_action_pressed('left'):
if !oil_tanker.is_playing() && oil_tanker.frame > 0:
oil_tanker.play('default', true)
if event.is_action_released('left'):
oil_tanker.stop()