Fix spawn_point offset
This commit is contained in:
parent
3b1af3754d
commit
370b2e5925
File diff suppressed because it is too large
Load Diff
@ -50,7 +50,7 @@ func next_level():
|
||||
player.connect('frame_changed', self, 'update_camera')
|
||||
|
||||
# Spawn player
|
||||
player.position = spawn_pos + Vector2(8, 8)
|
||||
player.position = spawn_pos * 16 + Vector2(8, 8)
|
||||
|
||||
func spawn_entities(level : Node):
|
||||
exit_points = []
|
||||
|
Loading…
Reference in New Issue
Block a user