Fix spawn_point offset
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@ -50,7 +50,7 @@ func next_level():
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player.connect('frame_changed', self, 'update_camera')
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player.connect('frame_changed', self, 'update_camera')
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# Spawn player
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# Spawn player
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player.position = spawn_pos + Vector2(8, 8)
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player.position = spawn_pos * 16 + Vector2(8, 8)
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func spawn_entities(level : Node):
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func spawn_entities(level : Node):
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exit_points = []
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exit_points = []
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