forked from ashpie/simple-awesome
133 lines
3.7 KiB
Lua
133 lines
3.7 KiB
Lua
-- Offers window tiling functionnality
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local awful = require("awful")
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local grect = require("gears.geometry").rectangle
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-- Placements
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local leftTileGeometry = awful.placement.scale
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+ awful.placement.left
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+ awful.placement['maximize_vertically']
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local rightTileGeometry = awful.placement.scale
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+ awful.placement.right
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+ awful.placement['maximize_vertically']
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local maximizedTileGeometry = awful.placement.scale
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+ awful.placement['maximize']
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-- Check if geometries are the same
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local geometryEquals = function(geo1, geo2)
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return geo1.width == geo2.width and geo1.height == geo2.height and
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geo1.x == geo2.x and geo1.y == geo2.y
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end
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-- Try to apply a tile placement to a client
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-- return false if it changed nothing
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local applyTile = function(c, geometry)
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local initialGeometry = {
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x = c.x,
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y = c.y,
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width = c.width,
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height = c.height
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}
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local newGeometry = geometry(c, {honor_workarea=true, to_percent = 0.5})
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return not geometryEquals(initialGeometry, newGeometry)
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end
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local screenLeft = function(geo)
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return function (c)
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local newScreen = c.screen.get_next_in_direction(c.screen, "left")
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if newScreen ~= nil then
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c.screen = newScreen
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applyTile(c, geo)
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end
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end
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end
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local screenRight = function(geo)
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return function (c)
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local newScreen = c.screen.get_next_in_direction(c.screen, "right")
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if newScreen ~= nil then
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c.screen = newScreen
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applyTile(c, geo)
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end
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end
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end
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local swapClient = function(c, dir)
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local sel = c or capi.client.focus
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if sel then
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local cltbl = sel.screen.tiled_clients
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local geomtbl = {}
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for i,cl in ipairs(cltbl) do
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if not cl.maximized then
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geomtbl[i] = cl:geometry()
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end
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end
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local target = grect.get_in_direction(dir, geomtbl, sel:geometry())
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-- If we found a client to swap with, then go for it
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if target then
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cltbl[target]:swap(sel)
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return true
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end
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end
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return false
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end
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client.connect_signal("manage", function (c)
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if awesome.startup
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and not c.size_hints.user_position
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and not c.size_hints.program_position then
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-- Prevent clients from being unreachable after screen count changes.
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awful.placement.no_offscreen(c)
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end
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if c.maximized then
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applyTile(c, maximizedTileGeometry)
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end
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end)
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return {
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key = {
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tileRight = function (c)
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if c.maximized then
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c:raise()
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if not applyTile(c, rightTileGeometry) then
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screenRight(leftTileGeometry)(c)
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end
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else
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swapClient(c, 'right')
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end
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end,
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tileLeft = function (c)
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if c.maximized then
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c:raise()
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if not applyTile(c, leftTileGeometry) then
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screenLeft(rightTileGeometry)(c)
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end
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else
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swapClient(c, 'left')
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end
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end,
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screenLeft = screenLeft(maximizedTileGeometry),
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screenRight = screenRight(maximizedTileGeometry),
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toggleMaximized = function (c)
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if not c.maximized then
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if not swapClient(c, 'up') then
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c.maximized = true
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c:raise()
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end
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else
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if not applyTile(c, maximizedTileGeometry) then
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c.maximized = false
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end
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end
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end,
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minimize = function(c)
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if c.maximized or not swapClient(c, 'down') then
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c.minimized = true
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end
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end
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}
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} |