forked from ashpie/simple-awesome
68 lines
2.1 KiB
Lua
68 lines
2.1 KiB
Lua
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-- Offers window tiling functionnality
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local awful = require("awful")
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-- Check if geometries are the same
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local isTiled = function(c, geometry)
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return c.height == geometry.height and c.x == geometry.x and c.y == geometry.y
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end
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-- Tile a window to the left
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local tileToLeft = function(c)
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local apply = awful.placement.scale
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+ awful.placement.left
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+ awful.placement['maximize_vertically']
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return apply(c, {honor_workarea=true, to_percent = 0.5})
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end
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-- Tile a window to the right
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local tileToRight = function(c)
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local apply = awful.placement.scale
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+ awful.placement.right
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+ awful.placement['maximize_vertically']
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return apply(c, {honor_workarea=true, to_percent = 0.5})
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end
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return {
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key = {
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tileRight = function (c)
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local initialGeometry = {
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x = c.x,
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y = c.y,
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width = c.width,
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height = c.height
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}
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local newGeometry = tileToRight(c, c.screen)
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if isTiled(initialGeometry, newGeometry) then
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local newScreen = c.screen.get_next_in_direction(c.screen, "right")
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if newScreen ~= nil then
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c.screen = newScreen
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tileToLeft(c)
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end
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end
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end,
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tileLeft = function (c)
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local initialGeometry = {
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x = c.x,
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y = c.y,
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width = c.width,
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height = c.height
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}
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local newGeometry = tileToLeft(c, c.screen)
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if isTiled(initialGeometry, newGeometry) then
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local newScreen = c.screen.get_next_in_direction(c.screen, "left")
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if newScreen ~= nil then
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c.screen = newScreen
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tileToRight(c)
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end
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end
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end,
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maximize = function (c)
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local axis = 'vertically'
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local f = awful.placement.scale
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+ (axis and awful.placement['maximize'] or nil)
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c.geometry = f(c.focus, {honor_workarea=true, to_percent = 0.5})
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c.position = "maximized"
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end
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}
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}
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