Make maximization compatible with tiling & add toggle maximization
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parent
3ae20fda42
commit
cf390176f1
2
rc.lua
2
rc.lua
@ -370,7 +370,7 @@ clientkeys = gears.table.join(
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{description = "Move left", group = "window_tiling"}
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),
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awful.key({modkey,}, "Up",
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tiling.key.maximize,
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tiling.key.toggleMaximized,
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{description = "Move left", group = "window_tiling"}
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),
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77
tiling.lua
77
tiling.lua
@ -2,67 +2,66 @@
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local awful = require("awful")
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-- Check if geometries are the same
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local isTiled = function(c, geometry)
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return c.height == geometry.height and c.x == geometry.x and c.y == geometry.y
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end
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-- Tile a window to the left
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local tileToLeft = function(c)
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local apply = awful.placement.scale
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-- Placements
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local leftTileGeometry = awful.placement.scale
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+ awful.placement.left
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+ awful.placement['maximize_vertically']
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return apply(c, {honor_workarea=true, to_percent = 0.5})
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end
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-- Tile a window to the right
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local tileToRight = function(c)
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local apply = awful.placement.scale
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local rightTileGeometry = awful.placement.scale
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+ awful.placement.right
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+ awful.placement['maximize_vertically']
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return apply(c, {honor_workarea=true, to_percent = 0.5})
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local maximizedTileGeometry = awful.placement.scale
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+ awful.placement['maximize']
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-- Check if geometries are the same
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local geometryEquals = function(geo1, geo2)
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return geo1.width == geo2.width and geo1.height == geo2.height and
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geo1.x == geo2.x and geo1.y == geo2.y
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end
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-- Try to apply a tile placement to a client
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-- return false if it changed nothing
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local applyTile = function(c, geometry)
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local initialGeometry = {
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x = c.x,
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y = c.y,
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width = c.width,
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height = c.height
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}
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local newGeometry = geometry(c, {honor_workarea=true, to_percent = 0.5})
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return not geometryEquals(initialGeometry, newGeometry)
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end
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return {
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key = {
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tileRight = function (c)
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local initialGeometry = {
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x = c.x,
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y = c.y,
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width = c.width,
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height = c.height
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}
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local newGeometry = tileToRight(c, c.screen)
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if isTiled(initialGeometry, newGeometry) then
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c.maximized = true
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if not applyTile(c, rightTileGeometry) then
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local newScreen = c.screen.get_next_in_direction(c.screen, "right")
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if newScreen ~= nil then
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c.screen = newScreen
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tileToLeft(c)
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applyTile(c, leftTileGeometry)
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end
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end
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end,
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tileLeft = function (c)
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local initialGeometry = {
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x = c.x,
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y = c.y,
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width = c.width,
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height = c.height
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}
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local newGeometry = tileToLeft(c, c.screen)
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if isTiled(initialGeometry, newGeometry) then
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c.maximized = true
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if not applyTile(c, leftTileGeometry) then
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local newScreen = c.screen.get_next_in_direction(c.screen, "left")
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if newScreen ~= nil then
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c.screen = newScreen
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tileToRight(c)
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applyTile(c, rightTileGeometry)
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end
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end
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end,
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maximize = function (c)
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local axis = 'vertically'
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local f = awful.placement.scale
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+ (axis and awful.placement['maximize'] or nil)
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c.geometry = f(c.focus, {honor_workarea=true, to_percent = 0.5})
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c.position = "maximized"
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toggleMaximized = function (c)
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if not c.maximized then
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c.maximized = true
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else
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if not applyTile(c, maximizedTileGeometry) then
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c.maximized = false
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end
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end
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end
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}
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}
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