reactjs-tutorial-tictactoe/src/index.js

177 lines
4.7 KiB
JavaScript

import React from 'react';
import ReactDOM from 'react-dom';
import './index.css';
function Square(props) {
const classNames = ['square'];
if (props.isInWinLine) {
classNames.push('in-win-line');
}
return (
<button className={classNames.join(' ')} onClick={props.onClick}>
{props.value}
</button>
);
}
function Board(props) {
const rows = [];
for (let y = 0; y < 3; y++) {
const squares = [];
for (let x = 0; x < 3; x++) {
const index = y * 3 + x;
squares.push(
<Square
key={index}
value={props.squares[index]}
onClick={() => props.handleClick(index)}
isInWinLine={props.winLine?.indexOf(index) >= 0}
/>
);
}
rows.push(
<div key={y} className="board-row">{squares}</div>
);
}
return (
<div>{rows}</div>
);
}
class Game extends React.Component {
constructor(props) {
super(props);
this.state = {
history: [{
squares: Array(9).fill(null),
}],
xIsNext: true,
currentMoveIndex: 0,
reverseHistoryOrder: false,
}
}
playTurn(i) {
const history = this.state.history.slice(0, this.state.currentMoveIndex + 1);
const currentState = history[history.length - 1];
if (currentState.squares[i] || calculateWinState(currentState.squares)) {
return;
}
const newSquares = [...currentState.squares];
newSquares[i] = this.state.xIsNext ? 'X' : 'O';
const playPosition = squareIndexToPosition(i);
this.setState({
history: [...history, {
squares: newSquares,
playX: playPosition[0],
playY: playPosition[1],
}],
xIsNext: !this.state.xIsNext,
currentMoveIndex: history.length,
});
}
jumpTo(moveIndex) {
this.setState({
currentMoveIndex: moveIndex,
xIsNext: moveIndex % 2 === 0,
});
}
toggleReverseHistoryOrder() {
this.setState({
reverseHistoryOrder: !this.state.reverseHistoryOrder,
});
}
render() {
const history = this.state.history;
const currentState = history[this.state.currentMoveIndex];
let status;
const winState = calculateWinState(currentState.squares);
if (winState) {
status = `Winner: ${winState.winner}`;
} else {
const nextPlayer = this.state.xIsNext ? 'X' : 'O';
status = `Next player ${nextPlayer}`;
}
let moves = history.map((state, index) => {
const description = index === 0 ?
'Go to game start' :
`Go to move #${index} [${state.playX}, ${state.playY}]`;
return (
<li key={index} className={index === this.state.currentMoveIndex ? 'selected' : null}>
<button onClick={() => this.jumpTo(index)}>{description}</button>
</li>
);
});
if (this.state.reverseHistoryOrder) {
moves = moves.reverse();
}
return (
<div className="game">
<div className="game-board">
<Board
squares={currentState.squares}
handleClick={(i) => this.playTurn(i)}
xIsNext={this.state.xIsNext}
winLine={winState?.line}
/>
</div>
<div className="game-info">
<div>{status}</div>
<button onClick={() => this.toggleReverseHistoryOrder()}>Reverse order</button>
<ol reversed={this.state.reverseHistoryOrder}>{moves}</ol>
</div>
</div>
);
}
}
function calculateWinState(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return {winner: squares[a], line: lines[i]};
}
}
if (squares.every(square => !!square)) {
return {winner: 'Draw :/', line: []};
}
return null;
}
function squareIndexToPosition(index) {
return [
index % 3,
Math.floor(index / 3),
];
}
// ========================================
ReactDOM.render(
<Game/>,
document.getElementById('root')
);