167 lines
4.6 KiB
JavaScript
167 lines
4.6 KiB
JavaScript
import React from 'react';
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import ReactDOM from 'react-dom';
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import './index.css';
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/*TODO
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Rewrite Board to use two loops to make the squares instead of hardcoding them.
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Add a toggle button that lets you sort the moves in either ascending or descending order.
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When someone wins, highlight the three squares that caused the win.
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When no one wins, display a message about the result being a draw.
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*/
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function Square(props) {
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return (
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<button className="square" onClick={props.onClick}>
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{props.value}
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</button>
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);
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}
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class Board extends React.Component {
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renderSquare(i) {
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return <Square
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value={this.props.squares[i]}
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onClick={() => this.props.handleClick(i)}
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/>;
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}
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render() {
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return (
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<div>
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<div className="board-row">
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{this.renderSquare(0)}
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{this.renderSquare(1)}
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{this.renderSquare(2)}
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</div>
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<div className="board-row">
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{this.renderSquare(3)}
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{this.renderSquare(4)}
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{this.renderSquare(5)}
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</div>
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<div className="board-row">
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{this.renderSquare(6)}
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{this.renderSquare(7)}
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{this.renderSquare(8)}
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</div>
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</div>
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);
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}
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}
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class Game extends React.Component {
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constructor(props) {
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super(props);
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this.state = {
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history: [{
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squares: Array(9).fill(null),
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}],
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xIsNext: true,
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currentMoveIndex: 0,
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}
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}
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playTurn(i) {
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const history = this.state.history.slice(0, this.state.currentMoveIndex + 1);
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const currentState = history[history.length - 1];
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if (currentState.squares[i] || calculateWinner(currentState.squares)) {
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return;
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}
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const newSquares = [...currentState.squares];
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newSquares[i] = this.state.xIsNext ? 'X' : 'O';
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const playPosition = squareIndexToPosition(i);
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this.setState({
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history: [...history, {
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squares: newSquares,
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playX: playPosition[0],
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playY: playPosition[1],
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}],
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xIsNext: !this.state.xIsNext,
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currentMoveIndex: history.length,
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});
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}
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jumpTo(moveIndex) {
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this.setState({
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currentMoveIndex: moveIndex,
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xIsNext: moveIndex % 2 === 0,
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});
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}
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render() {
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const history = this.state.history;
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const currentState = history[this.state.currentMoveIndex];
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let status;
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const winner = calculateWinner(currentState.squares);
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if (winner) {
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status = `Winner: ${winner}`;
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} else {
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const nextPlayer = this.state.xIsNext ? 'X' : 'O';
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status = `Next player ${nextPlayer}`;
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}
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const moves = history.map((state, index) => {
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const description = index === 0 ?
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'Go to game start' :
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`Go to move #${index} [${state.playX}, ${state.playY}]`;
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return (
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<li key={index} className={index === this.state.currentMoveIndex ? 'selected' : null}>
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<button onClick={() => this.jumpTo(index)}>{description}</button>
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</li>
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);
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});
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return (
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<div className="game">
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<div className="game-board">
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<Board
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squares={currentState.squares}
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handleClick={(i) => this.playTurn(i)}
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xIsNext={this.state.xIsNext}
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/>
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</div>
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<div className="game-info">
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<div>{status}</div>
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<ol>{moves}</ol>
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</div>
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</div>
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);
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}
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}
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function calculateWinner(squares) {
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const lines = [
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[0, 1, 2],
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[3, 4, 5],
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[6, 7, 8],
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[0, 3, 6],
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[1, 4, 7],
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[2, 5, 8],
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[0, 4, 8],
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[2, 4, 6],
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];
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for (let i = 0; i < lines.length; i++) {
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const [a, b, c] = lines[i];
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if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
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return squares[a];
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}
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}
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return null;
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}
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function squareIndexToPosition(index){
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return [
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index % 3,
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Math.floor(index / 3),
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];
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}
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// ========================================
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ReactDOM.render(
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<Game/>,
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document.getElementById('root')
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);
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