reactjs-tutorial-tictactoe/src/index.js

167 lines
4.6 KiB
JavaScript

import React from 'react';
import ReactDOM from 'react-dom';
import './index.css';
/*TODO
Rewrite Board to use two loops to make the squares instead of hardcoding them.
Add a toggle button that lets you sort the moves in either ascending or descending order.
When someone wins, highlight the three squares that caused the win.
When no one wins, display a message about the result being a draw.
*/
function Square(props) {
return (
<button className="square" onClick={props.onClick}>
{props.value}
</button>
);
}
class Board extends React.Component {
renderSquare(i) {
return <Square
value={this.props.squares[i]}
onClick={() => this.props.handleClick(i)}
/>;
}
render() {
return (
<div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
);
}
}
class Game extends React.Component {
constructor(props) {
super(props);
this.state = {
history: [{
squares: Array(9).fill(null),
}],
xIsNext: true,
currentMoveIndex: 0,
}
}
playTurn(i) {
const history = this.state.history.slice(0, this.state.currentMoveIndex + 1);
const currentState = history[history.length - 1];
if (currentState.squares[i] || calculateWinner(currentState.squares)) {
return;
}
const newSquares = [...currentState.squares];
newSquares[i] = this.state.xIsNext ? 'X' : 'O';
const playPosition = squareIndexToPosition(i);
this.setState({
history: [...history, {
squares: newSquares,
playX: playPosition[0],
playY: playPosition[1],
}],
xIsNext: !this.state.xIsNext,
currentMoveIndex: history.length,
});
}
jumpTo(moveIndex) {
this.setState({
currentMoveIndex: moveIndex,
xIsNext: moveIndex % 2 === 0,
});
}
render() {
const history = this.state.history;
const currentState = history[this.state.currentMoveIndex];
let status;
const winner = calculateWinner(currentState.squares);
if (winner) {
status = `Winner: ${winner}`;
} else {
const nextPlayer = this.state.xIsNext ? 'X' : 'O';
status = `Next player ${nextPlayer}`;
}
const moves = history.map((state, index) => {
const description = index === 0 ?
'Go to game start' :
`Go to move #${index} [${state.playX}, ${state.playY}]`;
return (
<li key={index} className={index === this.state.currentMoveIndex ? 'selected' : null}>
<button onClick={() => this.jumpTo(index)}>{description}</button>
</li>
);
});
return (
<div className="game">
<div className="game-board">
<Board
squares={currentState.squares}
handleClick={(i) => this.playTurn(i)}
xIsNext={this.state.xIsNext}
/>
</div>
<div className="game-info">
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
}
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}
function squareIndexToPosition(index){
return [
index % 3,
Math.floor(index / 3),
];
}
// ========================================
ReactDOM.render(
<Game/>,
document.getElementById('root')
);