Refactor Board

This commit is contained in:
Alice Gaudon 2022-03-13 19:08:37 +01:00
parent 2a7fe34019
commit 2c77245889

View File

@ -3,7 +3,6 @@ import ReactDOM from 'react-dom';
import './index.css';
/*TODO
Rewrite Board to use two loops to make the squares instead of hardcoding them.
Add a toggle button that lets you sort the moves in either ascending or descending order.
When someone wins, highlight the three squares that caused the win.
When no one wins, display a message about the result being a draw.
@ -17,35 +16,28 @@ function Square(props) {
);
}
class Board extends React.Component {
renderSquare(i) {
return <Square
value={this.props.squares[i]}
onClick={() => this.props.handleClick(i)}
/>;
}
render() {
return (
<div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
function Board(props) {
const rows = [];
for (let y = 0; y < 3; y++) {
const squares = [];
for (let x = 0; x < 3; x++) {
const index = y * 3 + x;
squares.push(
<Square
key={index}
value={props.squares[index]}
onClick={() => props.handleClick(index)}
/>
);
}
rows.push(
<div key={y} className="board-row">{squares}</div>
);
}
return (
<div>{rows}</div>
);
}
class Game extends React.Component {