66 lines
1.3 KiB
GDScript
66 lines
1.3 KiB
GDScript
extends Node
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var playing = false
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onready var player = $Game/Player
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onready var player_camera = $Game/Player/Camera2D
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func _ready():
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launch_game()
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$Opening1.play('default')
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yield($Opening1, 'animation_finished')
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$Opening1.hide()
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func launch_game():
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$Opening2.hide()
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playing = true
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player_camera.make_current()
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player.connect('frame_changed', self, 'update_camera')
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func _input(event):
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if playing && !is_camera_moving:
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if event.is_action_pressed('right'):
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move_right()
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if event.is_action_pressed('left'):
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move_left()
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func move_right():
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is_camera_moving = true
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player.play('moving')
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update_camera()
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yield(player, 'animation_finished')
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is_camera_moving = false
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player.play('default')
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player.frame = 0
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player.position.x += 16
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func move_left():
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player.position.x -= 16
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is_camera_moving = true
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player.play('moving', true)
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update_camera()
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yield(player, 'animation_finished')
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is_camera_moving = false
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player.play('default')
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player.frame = 0
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const animation_steps = [3, 6, 10, 13]
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var is_camera_moving = false
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func update_camera():
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if is_camera_moving:
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player_camera.position = Vector2(animation_steps[player.frame], 0)
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print('---')
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print(player.frame)
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print(animation_steps[player.frame])
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else:
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player_camera.position = Vector2()
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