13 lines
269 B
GDScript
13 lines
269 B
GDScript
extends Area2D
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export (NodePath) var root_path : String
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onready var root = get_node(root_path)
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func _ready():
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assert (root != null)
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connect('body_entered', self, 'on_body_entered')
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func on_body_entered(body : Node):
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if body.name == 'Player':
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root.launch_game()
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