crabs-game/scripts/game1/Flatfish.gd

21 lines
419 B
GDScript

extends Sprite
class_name Flatfish
const s = preload('res://images/game1/flatfish_s.tres')
const s_h = preload('res://images/game1/flatfish_s_h.tres')
const t = preload('res://images/game1/flatfish_t.tres')
const t_h = preload('res://images/game1/flatfish_t_h.tres')
var type: int
func _init(_type : int):
type = _type
if type == FlatfishType.S:
texture = s_h
else:
texture = t_h
enum FlatfishType {S, T}