115 lines
2.6 KiB
GDScript
115 lines
2.6 KiB
GDScript
extends Control
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class_name DialogueBox
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signal end
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signal update
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export (NodePath) var name_label_path
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onready var name_label = get_node(name_label_path) as RichTextLabel
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export (NodePath) var text_label_path
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onready var text_label = get_node(text_label_path) as RichTextLabel
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export (NodePath) var expression_node_path
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onready var expression_node = get_node(expression_node_path) as RichTextLabel
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onready var music_player = get_node('/root/MusicPlayer') as MusicPlayer
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var dialogue : Array
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var index : int
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var character_name : String = ""
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var text : String = ""
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var expression : String = ""
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var waiting = false
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var auto_advance = false
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func _ready():
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assert(name_label != null)
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assert(text_label != null)
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assert(music_player != null)
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func start_dialogue(dialog_path : String) -> DialogueAction:
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var dialogue = DialogueAction.new()
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dialogue.dialogue_file_path = dialog_path
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dialogue.dialogue_box = self
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dialogue.start()
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return dialogue
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func start(_dialogue : Array):
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dialogue = _dialogue
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index = 0
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update()
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func _input(event):
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if !waiting and event.is_action_pressed("ui_accept"):
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if text_label.visible_characters < text_label.text.length():
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text_label.visible_characters = text_label.text.length()
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else:
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next()
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func next() -> void:
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index += 1
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if index >= dialogue.size():
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hide()
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emit_signal('end')
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return
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update()
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func update() -> void:
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var line = dialogue[index]
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# Self properties
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character_name = line.get('name', '')
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text = line.get('text', '')
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expression = line.get('expression', '')
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# Flow
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waiting = line.get('wait', false)
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auto_advance = line.get('auto', false)
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# Timer
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var timer = line.get('timer', 0)
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if timer > 0:
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waiting = true
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# Audio
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var audio = line.get('audio', null)
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if audio != null:
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if audio == '':
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music_player.fade_out()
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else:
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music_player.play(audio)
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# UI
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name_label.bbcode_text = character_name
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name_label.rect_min_size.x = name_label.get_font('normal_font').get_string_size(name_label.text).x
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text_label.bbcode_text = text
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if text == "":
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hide()
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else:
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show()
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emit_signal('update')
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animate_text()
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if timer > 0:
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yield(get_tree().create_timer(timer), 'timeout')
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stop_waiting()
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func animate_text():
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var animated = index
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text_label.visible_characters = 0
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while animated == index && text_label.visible_characters < text_label.text.length():
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if text_label.text[text_label.visible_characters] == ' ':
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text_label.visible_characters += 1
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text_label.visible_characters += 1
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yield(get_tree().create_timer(0.05), 'timeout')
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func stop_waiting():
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waiting = false
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if auto_advance:
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next()
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