41 lines
748 B
GDScript
41 lines
748 B
GDScript
extends RigidBody2D
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var dir = Vector2(0, 0)
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func _input(event):
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var x = 0
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var y = 0
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if event.is_action_pressed('left'):
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x -= 1
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if event.is_action_released('left'):
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x += 1
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if event.is_action_pressed('right'):
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x += 1
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if event.is_action_released('right'):
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x -= 1
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if event.is_action_pressed('up'):
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y -= 1
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if event.is_action_released('up'):
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y += 1
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if event.is_action_pressed('down'):
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y += 1
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if event.is_action_released('down'):
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y -= 1
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dir.x += x
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dir.y += y
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func _process(delta):
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if linear_velocity.length_squared() < 1:
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$Sprite.play('default')
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elif linear_velocity.x > 0:
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$Sprite.play('right')
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else:
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$Sprite.play('left')
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func _physics_process(delta : float):
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apply_central_impulse(dir.normalized() * 10)
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