65 lines
1.8 KiB
GDScript
65 lines
1.8 KiB
GDScript
extends Node2D
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onready var ely = $CampfireBackground
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onready var herbert = $Herbert
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onready var dialogue_box = $UI/Dialogue
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onready var the_choice = $TheChoice
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export (String, FILE, '*.json') var end_1_dialogue
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export (String, FILE, '*.json') var end_truth_dialogue
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export (String, FILE, '*.json') var end_lie_dialogue
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func _ready():
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assert(end_1_dialogue != null)
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assert(end_truth_dialogue != null)
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assert(end_lie_dialogue != null)
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dialogue_box.connect('update', self, 'update_camera')
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yield(dialogue_box.start_dialogue(end_1_dialogue), 'end')
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the_choice.show()
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the_choice.play('default')
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var choice = -1
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func make_choice(choice : int):
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the_choice.hide()
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yield(dialogue_box.start_dialogue(end_truth_dialogue if choice == 0 else end_lie_dialogue), 'end')
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get_tree().change_scene("res://scenes/credits.tscn")
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func _input(event):
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if the_choice.visible:
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if event.is_action_pressed("right"):
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the_choice.play('lie')
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choice = 1
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if event.is_action_pressed("left"):
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the_choice.play('truth')
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choice = 0
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if event.is_action_pressed("ui_accept"):
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if choice >= 0:
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make_choice(choice)
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func update_camera():
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var animation = dialogue_box.expression
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if animation == "":
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animation = "idle"
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var sprite : AnimatedSprite
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if dialogue_box.character_name == 'Crab' || dialogue_box.character_name == 'Herbert':
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herbert.show()
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sprite = herbert
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else:
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herbert.hide()
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sprite = ely
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var is_old_animation_loop = sprite.get_sprite_frames().get_animation_loop(sprite.get_animation())
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var is_new_animation_loop = sprite.get_sprite_frames().get_animation_loop(animation)
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if !is_old_animation_loop || !is_new_animation_loop:
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sprite.frame = 0
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sprite.play(animation)
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if !is_new_animation_loop:
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yield(sprite, 'animation_finished')
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dialogue_box.stop_waiting()
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