42 lines
1.0 KiB
GDScript
42 lines
1.0 KiB
GDScript
extends AnimatedSprite
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const press_a = preload("res://images/Controls/PressA.tres")
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const press_space = preload("res://images/Controls/PressSpace.tres")
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const press_down = preload("res://images/Controls/PressDown.tres")
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const press_left = preload("res://images/Controls/PressLeft.tres")
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const press_up = preload("res://images/Controls/PressUp.tres")
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const press_right = preload("res://images/Controls/PressRight.tres")
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var last_is_joy = false
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func show_press(action : String):
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if action == 'ui_accept' || action == 'interact':
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frames = press_a if last_is_joy else press_space
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if action == 'right':
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frames = press_right
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if action == 'left':
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frames = press_left
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if action == 'down':
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frames = press_down
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if action == 'up':
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frames = press_up
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play('default')
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show()
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func _input(event):
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last_is_joy = false
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for b in [
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JOY_XBOX_A,
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JOY_XBOX_B,
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JOY_XBOX_X,
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JOY_XBOX_Y,
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JOY_DPAD_UP,
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JOY_DPAD_LEFT,
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JOY_DPAD_RIGHT,
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JOY_DPAD_DOWN,
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]:
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if Input.is_joy_button_pressed(-1, b):
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last_is_joy = true
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break
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