.. |
flatfish_s_h.tres
|
game1: add entity system, dynamic player spawn, multi-level preparation
|
2020-08-18 16:55:40 +02:00 |
flatfish_s.tres
|
game1: add entity system, dynamic player spawn, multi-level preparation
|
2020-08-18 16:55:40 +02:00 |
flatfish_t_h.tres
|
game1: add entity system, dynamic player spawn, multi-level preparation
|
2020-08-18 16:55:40 +02:00 |
flatfish_t.tres
|
game1: add entity system, dynamic player spawn, multi-level preparation
|
2020-08-18 16:55:40 +02:00 |
game1_animationRight.png
|
game1: add player and tilemap
|
2020-08-17 17:27:28 +02:00 |
game1_animationRight.png.import
|
game1: add player and tilemap
|
2020-08-17 17:27:28 +02:00 |
game1_player.tres
|
game1: add player and tilemap
|
2020-08-17 17:27:28 +02:00 |
game1_tileset.png
|
add more levels and update tileset
|
2020-08-18 19:19:05 +02:00 |
game1_tileset.png.import
|
game1: add player and tilemap
|
2020-08-17 17:27:28 +02:00 |
Herbert-01_mask.png
|
game1: update opening mask
|
2020-08-20 15:21:44 +02:00 |
Herbert-01_mask.png.import
|
game1: add opening text, mask, dialogue
|
2020-08-20 15:18:39 +02:00 |
Herbert-01_mask.tres
|
game1: add opening text, mask, dialogue
|
2020-08-20 15:18:39 +02:00 |
Herbert-01.png
|
game1: add opening text, mask, dialogue
|
2020-08-20 15:18:39 +02:00 |
Herbert-01.png.import
|
Game1 basics
|
2020-08-17 12:15:41 +02:00 |
Herbert-01.tres
|
game1: add opening text, mask, dialogue
|
2020-08-20 15:18:39 +02:00 |
Herbert-02.png
|
Add updated pixel art
|
2020-08-20 13:21:04 +02:00 |
Herbert-02.png.import
|
Game1 basics
|
2020-08-17 12:15:41 +02:00 |
HerbertSprite1_Left.png
|
Game1 basics
|
2020-08-17 12:15:41 +02:00 |
HerbertSprite1_Left.png.import
|
Game1 basics
|
2020-08-17 12:15:41 +02:00 |
HerbertSprite1_Right.png
|
Game1 basics
|
2020-08-17 12:15:41 +02:00 |
HerbertSprite1_Right.png.import
|
Game1 basics
|
2020-08-17 12:15:41 +02:00 |
HerbertSprite1_Still.png
|
Game1 basics
|
2020-08-17 12:15:41 +02:00 |
HerbertSprite1_Still.png.import
|
Game1 basics
|
2020-08-17 12:15:41 +02:00 |
log_h_1.tres
|
Add LogEntity
|
2020-08-19 11:56:10 +02:00 |
log_h_2.tres
|
Add LogEntity
|
2020-08-19 11:56:10 +02:00 |
log_h_3.tres
|
Add LogEntity
|
2020-08-19 11:56:10 +02:00 |
log_h_4.tres
|
Add LogEntity
|
2020-08-19 11:56:10 +02:00 |
log_v_1.tres
|
Add LogEntity
|
2020-08-19 11:56:10 +02:00 |
log_v_2.tres
|
Add LogEntity
|
2020-08-19 11:56:10 +02:00 |
log_v_3.tres
|
Add LogEntity
|
2020-08-19 11:56:10 +02:00 |
log_v_4.tres
|
Add LogEntity
|
2020-08-19 11:56:10 +02:00 |
opening2bg.tres
|
Add updated pixel art
|
2020-08-20 13:21:04 +02:00 |
ParralaxPoutre1.png
|
Game1 basics
|
2020-08-17 12:15:41 +02:00 |
ParralaxPoutre1.png.import
|
Game1 basics
|
2020-08-17 12:15:41 +02:00 |
ParralaxPoutre2.png
|
Game1 basics
|
2020-08-17 12:15:41 +02:00 |
ParralaxPoutre2.png.import
|
Game1 basics
|
2020-08-17 12:15:41 +02:00 |
player.tres
|
game1: add second opening scene with player controls
|
2020-08-17 14:37:07 +02:00 |
tileset.tres
|
Fix spawn_point offset
|
2020-08-18 21:22:14 +02:00 |