[gd_resource type="TileSet" load_steps=2 format=2] [ext_resource path="res://images/game1/game1_tileset.png" type="Texture" id=1] [resource] 2/name = "game1_tileset.png 2" 2/texture = ExtResource( 1 ) 2/tex_offset = Vector2( 0, 0 ) 2/modulate = Color( 1, 1, 1, 1 ) 2/region = Rect2( 48, 16, 48, 16 ) 2/tile_mode = 0 2/occluder_offset = Vector2( 0, 0 ) 2/navigation_offset = Vector2( 0, 0 ) 2/shape_offset = Vector2( 0, 0 ) 2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 2/shape_one_way = false 2/shape_one_way_margin = 0.0 2/shapes = [ ] 2/z_index = 0 3/name = "game1_tileset.png 3" 3/texture = ExtResource( 1 ) 3/tex_offset = Vector2( 0, 0 ) 3/modulate = Color( 1, 1, 1, 1 ) 3/region = Rect2( 112, 16, 64, 32 ) 3/tile_mode = 0 3/occluder_offset = Vector2( 0, 0 ) 3/navigation_offset = Vector2( 0, 0 ) 3/shape_offset = Vector2( 0, 0 ) 3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 3/shape_one_way = false 3/shape_one_way_margin = 0.0 3/shapes = [ ] 3/z_index = 0 4/name = "game1_tileset.png 4" 4/texture = ExtResource( 1 ) 4/tex_offset = Vector2( 0, 0 ) 4/modulate = Color( 1, 1, 1, 1 ) 4/region = Rect2( 48, 32, 16, 16 ) 4/tile_mode = 0 4/occluder_offset = Vector2( 0, 0 ) 4/navigation_offset = Vector2( 0, 0 ) 4/shape_offset = Vector2( 0, 0 ) 4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 4/shape_one_way = false 4/shape_one_way_margin = 0.0 4/shapes = [ ] 4/z_index = 0 5/name = "game1_tileset.png 5" 5/texture = ExtResource( 1 ) 5/tex_offset = Vector2( 0, 0 ) 5/modulate = Color( 1, 1, 1, 1 ) 5/region = Rect2( 64, 32, 16, 16 ) 5/tile_mode = 0 5/occluder_offset = Vector2( 0, 0 ) 5/navigation_offset = Vector2( 0, 0 ) 5/shape_offset = Vector2( 0, 0 ) 5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 5/shape_one_way = false 5/shape_one_way_margin = 0.0 5/shapes = [ ] 5/z_index = 0 6/name = "game1_tileset.png 6" 6/texture = ExtResource( 1 ) 6/tex_offset = Vector2( 0, 0 ) 6/modulate = Color( 1, 1, 1, 1 ) 6/region = Rect2( 48, 48, 16, 32 ) 6/tile_mode = 0 6/occluder_offset = Vector2( 0, 0 ) 6/navigation_offset = Vector2( 0, 0 ) 6/shape_offset = Vector2( 0, 0 ) 6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 6/shape_one_way = false 6/shape_one_way_margin = 0.0 6/shapes = [ ] 6/z_index = 0 7/name = "game1_tileset.png 7" 7/texture = ExtResource( 1 ) 7/tex_offset = Vector2( 0, 0 ) 7/modulate = Color( 1, 1, 1, 1 ) 7/region = Rect2( 64, 48, 16, 16 ) 7/tile_mode = 0 7/occluder_offset = Vector2( 0, 0 ) 7/navigation_offset = Vector2( 0, 0 ) 7/shape_offset = Vector2( 0, 0 ) 7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 7/shape_one_way = false 7/shape_one_way_margin = 0.0 7/shapes = [ ] 7/z_index = 0 8/name = "game1_tileset.png 8" 8/texture = ExtResource( 1 ) 8/tex_offset = Vector2( 0, 0 ) 8/modulate = Color( 1, 1, 1, 1 ) 8/region = Rect2( 16, 48, 32, 16 ) 8/tile_mode = 0 8/occluder_offset = Vector2( 0, 0 ) 8/navigation_offset = Vector2( 0, 0 ) 8/shape_offset = Vector2( 0, 0 ) 8/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 8/shape_one_way = false 8/shape_one_way_margin = 0.0 8/shapes = [ ] 8/z_index = 0 9/name = "game1_tileset.png 9" 9/texture = ExtResource( 1 ) 9/tex_offset = Vector2( 0, 0 ) 9/modulate = Color( 1, 1, 1, 1 ) 9/region = Rect2( 16, 64, 32, 16 ) 9/tile_mode = 0 9/occluder_offset = Vector2( 0, 0 ) 9/navigation_offset = Vector2( 0, 0 ) 9/shape_offset = Vector2( 0, 0 ) 9/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 9/shape_one_way = false 9/shape_one_way_margin = 0.0 9/shapes = [ ] 9/z_index = 0 10/name = "game1_tileset.png 10" 10/texture = ExtResource( 1 ) 10/tex_offset = Vector2( 0, 0 ) 10/modulate = Color( 1, 1, 1, 1 ) 10/region = Rect2( 64, 64, 16, 16 ) 10/tile_mode = 0 10/occluder_offset = Vector2( 0, 0 ) 10/navigation_offset = Vector2( 0, 0 ) 10/shape_offset = Vector2( 0, 0 ) 10/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 10/shape_one_way = false 10/shape_one_way_margin = 0.0 10/shapes = [ ] 10/z_index = 0 11/name = "game1_tileset.png 11" 11/texture = ExtResource( 1 ) 11/tex_offset = Vector2( 0, 0 ) 11/modulate = Color( 1, 1, 1, 1 ) 11/region = Rect2( 64, 80, 16, 16 ) 11/tile_mode = 0 11/occluder_offset = Vector2( 0, 0 ) 11/navigation_offset = Vector2( 0, 0 ) 11/shape_offset = Vector2( 0, 0 ) 11/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 11/shape_one_way = false 11/shape_one_way_margin = 0.0 11/shapes = [ ] 11/z_index = 0 12/name = "game1_tileset.png 12" 12/texture = ExtResource( 1 ) 12/tex_offset = Vector2( 0, 0 ) 12/modulate = Color( 1, 1, 1, 1 ) 12/region = Rect2( 80, 64, 16, 16 ) 12/tile_mode = 0 12/occluder_offset = Vector2( 0, 0 ) 12/navigation_offset = Vector2( 0, 0 ) 12/shape_offset = Vector2( 0, 0 ) 12/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 12/shape_one_way = false 12/shape_one_way_margin = 0.0 12/shapes = [ ] 12/z_index = 0 13/name = "game1_tileset.png 13" 13/texture = ExtResource( 1 ) 13/tex_offset = Vector2( 0, 0 ) 13/modulate = Color( 1, 1, 1, 1 ) 13/region = Rect2( 80, 80, 16, 16 ) 13/tile_mode = 0 13/occluder_offset = Vector2( 0, 0 ) 13/navigation_offset = Vector2( 0, 0 ) 13/shape_offset = Vector2( 0, 0 ) 13/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 13/shape_one_way = false 13/shape_one_way_margin = 0.0 13/shapes = [ ] 13/z_index = 0 14/name = "game1_tileset.png 14" 14/texture = ExtResource( 1 ) 14/tex_offset = Vector2( 0, 0 ) 14/modulate = Color( 1, 1, 1, 1 ) 14/region = Rect2( 96, 80, 16, 16 ) 14/tile_mode = 0 14/occluder_offset = Vector2( 0, 0 ) 14/navigation_offset = Vector2( 0, 0 ) 14/shape_offset = Vector2( 0, 0 ) 14/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 14/shape_one_way = false 14/shape_one_way_margin = 0.0 14/shapes = [ ] 14/z_index = 0 15/name = "game1_tileset.png 15" 15/texture = ExtResource( 1 ) 15/tex_offset = Vector2( 0, 0 ) 15/modulate = Color( 1, 1, 1, 1 ) 15/region = Rect2( 96, 64, 16, 16 ) 15/tile_mode = 0 15/occluder_offset = Vector2( 0, 0 ) 15/navigation_offset = Vector2( 0, 0 ) 15/shape_offset = Vector2( 0, 0 ) 15/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 15/shape_one_way = false 15/shape_one_way_margin = 0.0 15/shapes = [ ] 15/z_index = 0 17/name = "game1_tileset.png 17" 17/texture = ExtResource( 1 ) 17/tex_offset = Vector2( 0, 0 ) 17/modulate = Color( 1, 1, 1, 1 ) 17/region = Rect2( 112, 48, 16, 16 ) 17/tile_mode = 0 17/occluder_offset = Vector2( 0, 0 ) 17/navigation_offset = Vector2( 0, 0 ) 17/shape_offset = Vector2( 0, 0 ) 17/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 17/shape_one_way = false 17/shape_one_way_margin = 0.0 17/shapes = [ ] 17/z_index = 0 18/name = "game1_tileset.png 18" 18/texture = ExtResource( 1 ) 18/tex_offset = Vector2( 0, 0 ) 18/modulate = Color( 1, 1, 1, 1 ) 18/region = Rect2( 128, 48, 16, 16 ) 18/tile_mode = 0 18/occluder_offset = Vector2( 0, 0 ) 18/navigation_offset = Vector2( 0, 0 ) 18/shape_offset = Vector2( 0, 0 ) 18/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 18/shape_one_way = false 18/shape_one_way_margin = 0.0 18/shapes = [ ] 18/z_index = 0 19/name = "game1_tileset.png 19" 19/texture = ExtResource( 1 ) 19/tex_offset = Vector2( 0, 0 ) 19/modulate = Color( 1, 1, 1, 1 ) 19/region = Rect2( 144, 48, 16, 16 ) 19/tile_mode = 0 19/occluder_offset = Vector2( 0, 0 ) 19/navigation_offset = Vector2( 0, 0 ) 19/shape_offset = Vector2( 0, 0 ) 19/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 19/shape_one_way = false 19/shape_one_way_margin = 0.0 19/shapes = [ ] 19/z_index = 0 20/name = "game1_tileset.png 20" 20/texture = ExtResource( 1 ) 20/tex_offset = Vector2( 0, 0 ) 20/modulate = Color( 1, 1, 1, 1 ) 20/region = Rect2( 160, 48, 16, 16 ) 20/tile_mode = 0 20/occluder_offset = Vector2( 0, 0 ) 20/navigation_offset = Vector2( 0, 0 ) 20/shape_offset = Vector2( 0, 0 ) 20/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 20/shape_one_way = false 20/shape_one_way_margin = 0.0 20/shapes = [ ] 20/z_index = 0 29/name = "game1_tileset.png 29" 29/texture = ExtResource( 1 ) 29/tex_offset = Vector2( 0, 0 ) 29/modulate = Color( 1, 1, 1, 1 ) 29/region = Rect2( 80, 32, 32, 32 ) 29/tile_mode = 0 29/occluder_offset = Vector2( 0, 0 ) 29/navigation_offset = Vector2( 0, 0 ) 29/shape_offset = Vector2( 0, 0 ) 29/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 29/shape_one_way = false 29/shape_one_way_margin = 0.0 29/shapes = [ ] 29/z_index = 0 30/name = "big_rock" 30/texture = ExtResource( 1 ) 30/tex_offset = Vector2( 0, 0 ) 30/modulate = Color( 1, 1, 1, 1 ) 30/region = Rect2( 16, 16, 32, 32 ) 30/tile_mode = 0 30/occluder_offset = Vector2( 0, 0 ) 30/navigation_offset = Vector2( 0, 0 ) 30/shape_offset = Vector2( 0, 0 ) 30/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 30/shape_one_way = false 30/shape_one_way_margin = 0.0 30/shapes = [ ] 30/z_index = 0 39/name = "rocks_h_1" 39/texture = ExtResource( 1 ) 39/tex_offset = Vector2( 0, 0 ) 39/modulate = Color( 1, 1, 1, 1 ) 39/region = Rect2( 16, 0, 48, 16 ) 39/tile_mode = 0 39/occluder_offset = Vector2( 0, 0 ) 39/navigation_offset = Vector2( 0, 0 ) 39/shape_offset = Vector2( 0, 0 ) 39/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 39/shape_one_way = false 39/shape_one_way_margin = 0.0 39/shapes = [ ] 39/z_index = 0 40/name = "rock_v" 40/texture = ExtResource( 1 ) 40/tex_offset = Vector2( 0, 0 ) 40/modulate = Color( 1, 1, 1, 1 ) 40/region = Rect2( 0, 16, 16, 32 ) 40/tile_mode = 0 40/occluder_offset = Vector2( 0, 0 ) 40/navigation_offset = Vector2( 0, 0 ) 40/shape_offset = Vector2( 0, 0 ) 40/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 40/shape_one_way = false 40/shape_one_way_margin = 0.0 40/shapes = [ ] 40/z_index = 0 41/name = "small_rocks_1" 41/texture = ExtResource( 1 ) 41/tex_offset = Vector2( 0, 0 ) 41/modulate = Color( 1, 1, 1, 1 ) 41/region = Rect2( 32, 80, 32, 16 ) 41/tile_mode = 0 41/occluder_offset = Vector2( 0, 0 ) 41/navigation_offset = Vector2( 0, 0 ) 41/shape_offset = Vector2( 0, 0 ) 41/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 41/shape_one_way = false 41/shape_one_way_margin = 0.0 41/shapes = [ ] 41/z_index = 0 42/name = "tiny_rock_1" 42/texture = ExtResource( 1 ) 42/tex_offset = Vector2( 0, 0 ) 42/modulate = Color( 1, 1, 1, 1 ) 42/region = Rect2( 112, 0, 16, 16 ) 42/tile_mode = 0 42/occluder_offset = Vector2( 0, 0 ) 42/navigation_offset = Vector2( 0, 0 ) 42/shape_offset = Vector2( 0, 0 ) 42/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 42/shape_one_way = false 42/shape_one_way_margin = 0.0 42/shapes = [ ] 42/z_index = 0 43/name = "tiny_rock_2" 43/texture = ExtResource( 1 ) 43/tex_offset = Vector2( 0, 0 ) 43/modulate = Color( 1, 1, 1, 1 ) 43/region = Rect2( 128, 0, 16, 16 ) 43/tile_mode = 0 43/occluder_offset = Vector2( 0, 0 ) 43/navigation_offset = Vector2( 0, 0 ) 43/shape_offset = Vector2( 0, 0 ) 43/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 43/shape_one_way = false 43/shape_one_way_margin = 0.0 43/shapes = [ ] 43/z_index = 0 44/name = "tiny_rock_3" 44/texture = ExtResource( 1 ) 44/tex_offset = Vector2( 0, 0 ) 44/modulate = Color( 1, 1, 1, 1 ) 44/region = Rect2( 144, 0, 16, 16 ) 44/tile_mode = 0 44/occluder_offset = Vector2( 0, 0 ) 44/navigation_offset = Vector2( 0, 0 ) 44/shape_offset = Vector2( 0, 0 ) 44/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 44/shape_one_way = false 44/shape_one_way_margin = 0.0 44/shapes = [ ] 44/z_index = 0 45/name = "rock_h_2" 45/texture = ExtResource( 1 ) 45/tex_offset = Vector2( 0, 0 ) 45/modulate = Color( 1, 1, 1, 1 ) 45/region = Rect2( 160, 0, 32, 16 ) 45/tile_mode = 0 45/occluder_offset = Vector2( 0, 0 ) 45/navigation_offset = Vector2( 0, 0 ) 45/shape_offset = Vector2( 0, 0 ) 45/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 45/shape_one_way = false 45/shape_one_way_margin = 0.0 45/shapes = [ ] 45/z_index = 0