extends Node var fading = false var animation_time : float var animation_duration : float var target_track : AudioStreamPlayer var previous_tracks : Array func play(music, offset=0, duration=1): print('Play music: ' + music) var path = "res://sounds/" + music + ".ogg" # if !File.new().file_exists(path): # path = "res://sounds/" + music # assert(File.new().file_exists(path)) var stream = load(path) target_track = get_free_track() previous_tracks = get_playing_tracks() if previous_tracks.size() > 0: fading = true animation_time = 0 animation_duration = duration target_track.stream = stream target_track.play(offset) func fade_out(duration=1): target_track = null previous_tracks = get_playing_tracks() fading = true animation_time = 0 animation_duration = duration func get_playing_tracks() -> Array: var tracks = [] for track in get_children(): if track.playing: tracks.append(track) return tracks func get_free_track() -> AudioStreamPlayer: var free_track = null for track in get_children(): if !track.playing: free_track = track if free_track == null: free_track = AudioStreamPlayer.new() free_track.volume_db = -6 add_child(free_track) print(free_track) return free_track func _process(delta): if fading: animation_time += delta var p = clamp(animation_time / animation_duration, 0, 1) if target_track != null: target_track.volume_db = lerp(-90, 0, p) for previous_track in previous_tracks: previous_track.volume_db = lerp(0, -90, p) if p == 1: fading = false for previous_track in previous_tracks: previous_track.stop() previous_track.queue_free()