extends Node2D #0 onready var oil_tanker = $OilTanker #1 onready var oil_tanker_inside_1 = $InsideOilTanker onready var player_1 = $InsideOilTanker/Player onready var next_trigger_1 = $InsideOilTanker/NextTrigger #2 onready var oil_tanker_inside_2 = $InsideOilTanker2 onready var camera_2 = $InsideOilTanker2/Camera2D onready var player_2 = $InsideOilTanker2/Player onready var prop1 = $InsideOilTanker2/Parallax/Prop1 onready var prop2 = $InsideOilTanker2/Parallax/Prop2 onready var next_trigger_2 = $InsideOilTanker2/NextTrigger #3 onready var herbert_must_go_3 = $HerbertMustGo func _ready(): oil_tanker.connect('animation_finished', self, 'end_step_0') next_trigger_1.connect("body_entered", self, 'end_step_1') next_trigger_2.connect("body_entered", self, 'end_step_2') # oil_tanker.frame = 12 # end_step_0() # end_step_1(player_1) func end_step_0(): print('end_step_0') if oil_tanker.frame > 1: oil_tanker.queue_free() player_1.sleep = false func end_step_1(body : Node): print('end_step_1') if body.name == "Player": oil_tanker_inside_1.queue_free() player_2.sleep = false camera_2.current = true func end_step_2(body : Node): print('end_step_2') if body.name == "Player": oil_tanker_inside_2.queue_free() herbert_must_go_3.play('default') yield(get_tree().create_timer(5), "timeout") get_tree().change_scene("res://scenes/campfire2.tscn") func _input(event): if oil_tanker != null: if event.is_action_pressed('right'): if !oil_tanker.is_playing(): oil_tanker.play('default') if event.is_action_released('right'): oil_tanker.stop() if event.is_action_pressed('left'): if !oil_tanker.is_playing() && oil_tanker.frame > 0: oil_tanker.play('default', true) if event.is_action_released('left'): oil_tanker.stop() func _process(delta): if player_2 != null && !player_2.sleep: var screen_width = ProjectSettings.get_setting("display/window/size/width") camera_2.position.x = floor(clamp(player_2.position.x - screen_width / 2.0, 0, oil_tanker_inside_2.texture.get_width() - screen_width)) prop2.position.x = floor((260 - camera_2.position.x) * 0.5) prop1.position.x = floor((300 - camera_2.position.x) * 0.75)