[gd_scene load_steps=3 format=2] [ext_resource path="res://images/game1/player.tres" type="SpriteFrames" id=1] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 10, 4.01179 ) [node name="Player" type="RigidBody2D"] mode = 2 gravity_scale = 0.0 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="Sprite" type="AnimatedSprite" parent="."] frames = ExtResource( 1 )