[gd_scene load_steps=3 format=2] [ext_resource path="res://images/game1/game1_player.tres" type="SpriteFrames" id=1] [sub_resource type="RectangleShape2D" id=1] [node name="Player" type="AnimatedSprite"] frames = ExtResource( 1 ) offset = Vector2( 8, 0 ) [node name="Camera2D" type="Camera2D" parent="."] [node name="Sensors" type="Node2D" parent="."] [node name="Right" type="Area2D" parent="Sensors"] position = Vector2( 16, 0 ) collision_layer = 0 collision_mask = 3 [node name="CollisionShape2D" type="CollisionShape2D" parent="Sensors/Right"] scale = Vector2( 0.5, 0.5 ) shape = SubResource( 1 ) [node name="Left" type="Area2D" parent="Sensors"] position = Vector2( -16, 0 ) collision_layer = 0 collision_mask = 3 [node name="CollisionShape2D" type="CollisionShape2D" parent="Sensors/Left"] scale = Vector2( 0.5, 0.5 ) shape = SubResource( 1 )