extends Node var ui_accept_tip = false var ui_interact_flatfish_tip = false var did_already_play_once = false func save_game(): var file = File.new() file.open('user://globals.save', File.WRITE) file.store_line('1' if did_already_play_once else '0') file.close() print('saved') func load_game(): var file = File.new() if not file.file_exists("user://savegame.save"): return file.open('user://globals.save', File.READ) var d = file.get_line() did_already_play_once = true if d == '1' else false print('loaded')