extends Node const SOURCE_DIRECTORY = "res://dialogues/characters/" var characters : Dictionary func _ready() -> void: var dir : Directory = Directory.new() assert (dir.dir_exists(SOURCE_DIRECTORY)) if not dir.open(SOURCE_DIRECTORY) == OK: print("Could not read directory %s" % SOURCE_DIRECTORY) return dir.list_dir_begin() var file_name : String = " " while true: file_name = dir.get_next() if file_name == "": break if not file_name.ends_with(".tres"): continue characters[file_name.get_basename()] = load(SOURCE_DIRECTORY.plus_file(file_name)) func get_texture(character_name : String, expression : String = "neutral") -> Texture: assert (character_name in characters) assert (expression in characters[character_name].expressions) return characters[character_name].expressions[expression]