extends Node class_name DialogueAction signal end export (NodePath) var dialogue_box_path onready var dialogue_box = get_node(dialogue_box_path) export (String, FILE, '*.json') var dialogue_file_path : String func start() -> void: var dialogue : Array = load_dialogue(dialogue_file_path) dialogue_box.start(dialogue) yield(dialogue_box, "end") emit_signal("end") func load_dialogue(file_path) -> Array: var file = File.new() # assert (file.file_exists(file_path)) file.open(file_path, file.READ) var dialogue = parse_json(file.get_as_text()) assert (dialogue.size() > 0) return dialogue