Add control indicators (tips)
This commit is contained in:
parent
ae4fe3a7bc
commit
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BIN
images/Controls/PressA.png
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images/Controls/PressA.png
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BIN
images/Controls/PressDown.png
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BIN
images/Controls/PressLeft.png
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BIN
images/Controls/PressRight.png
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|
||||||
constant = Color( 0, 0, 0, 0.803922 )
|
constant = Color( 0, 0, 0, 0.803922 )
|
||||||
@ -106,6 +107,10 @@ __meta__ = {
|
|||||||
"_edit_use_anchors_": false
|
"_edit_use_anchors_": false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[node name="ControlIndicator" type="AnimatedSprite" parent="MarginContainer/VBoxContainer"]
|
||||||
|
position = Vector2( 91, 75 )
|
||||||
|
script = ExtResource( 8 )
|
||||||
|
|
||||||
[node name="NameContainer" type="MarginContainer" parent="MarginContainer/VBoxContainer"]
|
[node name="NameContainer" type="MarginContainer" parent="MarginContainer/VBoxContainer"]
|
||||||
margin_top = 47.0
|
margin_top = 47.0
|
||||||
margin_right = 22.0
|
margin_right = 22.0
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
[gd_scene load_steps=21 format=2]
|
[gd_scene load_steps=23 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://images/game1/opening.tres" type="SpriteFrames" id=1]
|
[ext_resource path="res://images/game1/opening.tres" type="SpriteFrames" id=1]
|
||||||
[ext_resource path="res://images/game1/opening2bg.tres" type="SpriteFrames" id=2]
|
[ext_resource path="res://images/game1/opening2bg.tres" type="SpriteFrames" id=2]
|
||||||
@ -7,6 +7,8 @@
|
|||||||
[ext_resource path="res://scripts/game1/opening2_next_step_trigger.gd" type="Script" id=5]
|
[ext_resource path="res://scripts/game1/opening2_next_step_trigger.gd" type="Script" id=5]
|
||||||
[ext_resource path="res://images/goo/goo5.tres" type="Resource" id=6]
|
[ext_resource path="res://images/goo/goo5.tres" type="Resource" id=6]
|
||||||
[ext_resource path="res://images/goo/goo8.tres" type="Resource" id=7]
|
[ext_resource path="res://images/goo/goo8.tres" type="Resource" id=7]
|
||||||
|
[ext_resource path="res://scripts/ControlIndicator.gd" type="Script" id=8]
|
||||||
|
[ext_resource path="res://scripts/game1/ControlIndicators1.gd" type="Script" id=9]
|
||||||
[ext_resource path="res://images/goo/goo4.tres" type="Resource" id=29]
|
[ext_resource path="res://images/goo/goo4.tres" type="Resource" id=29]
|
||||||
[ext_resource path="res://images/goo/BigGoo2.tres" type="Resource" id=30]
|
[ext_resource path="res://images/goo/BigGoo2.tres" type="Resource" id=30]
|
||||||
[ext_resource path="res://images/goo/goo2.tres" type="Resource" id=31]
|
[ext_resource path="res://images/goo/goo2.tres" type="Resource" id=31]
|
||||||
@ -93,6 +95,18 @@ goo_particles = [ ExtResource( 34 ), ExtResource( 30 ), ExtResource( 36 ), ExtRe
|
|||||||
direction = Vector2( -1, 0 )
|
direction = Vector2( -1, 0 )
|
||||||
spawn_rate = 2
|
spawn_rate = 2
|
||||||
|
|
||||||
|
[node name="ControlIndicators" type="Node2D" parent="Opening2"]
|
||||||
|
position = Vector2( 37.7092, 95.9416 )
|
||||||
|
script = ExtResource( 9 )
|
||||||
|
|
||||||
|
[node name="ControlIndicatorLeft" type="AnimatedSprite" parent="Opening2/ControlIndicators"]
|
||||||
|
position = Vector2( -7.50846, 0 )
|
||||||
|
script = ExtResource( 8 )
|
||||||
|
|
||||||
|
[node name="ControlIndicatorRight" type="AnimatedSprite" parent="Opening2/ControlIndicators"]
|
||||||
|
position = Vector2( 7.84219, 0 )
|
||||||
|
script = ExtResource( 8 )
|
||||||
|
|
||||||
[node name="Opening1" type="AnimatedSprite" parent="."]
|
[node name="Opening1" type="AnimatedSprite" parent="."]
|
||||||
frames = ExtResource( 1 )
|
frames = ExtResource( 1 )
|
||||||
centered = false
|
centered = false
|
||||||
|
41
scripts/ControlIndicator.gd
Normal file
41
scripts/ControlIndicator.gd
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
extends AnimatedSprite
|
||||||
|
|
||||||
|
const press_a = preload("res://images/Controls/PressA.tres")
|
||||||
|
const press_space = preload("res://images/Controls/PressSpace.tres")
|
||||||
|
|
||||||
|
const press_down = preload("res://images/Controls/PressDown.tres")
|
||||||
|
const press_left = preload("res://images/Controls/PressLeft.tres")
|
||||||
|
const press_up = preload("res://images/Controls/PressUp.tres")
|
||||||
|
const press_right = preload("res://images/Controls/PressRight.tres")
|
||||||
|
|
||||||
|
var last_is_joy = false
|
||||||
|
|
||||||
|
func show_press(action : String):
|
||||||
|
if action == 'ui_accept':
|
||||||
|
frames = press_a if last_is_joy else press_space
|
||||||
|
if action == 'right':
|
||||||
|
frames = press_right
|
||||||
|
if action == 'left':
|
||||||
|
frames = press_left
|
||||||
|
if action == 'down':
|
||||||
|
frames = press_down
|
||||||
|
if action == 'up':
|
||||||
|
frames = press_up
|
||||||
|
play('default')
|
||||||
|
show()
|
||||||
|
|
||||||
|
func _input(event):
|
||||||
|
last_is_joy = false
|
||||||
|
for b in [
|
||||||
|
JOY_XBOX_A,
|
||||||
|
JOY_XBOX_B,
|
||||||
|
JOY_XBOX_X,
|
||||||
|
JOY_XBOX_Y,
|
||||||
|
JOY_DPAD_UP,
|
||||||
|
JOY_DPAD_LEFT,
|
||||||
|
JOY_DPAD_RIGHT,
|
||||||
|
JOY_DPAD_DOWN,
|
||||||
|
]:
|
||||||
|
if Input.is_joy_button_pressed(-1, b):
|
||||||
|
last_is_joy = true
|
||||||
|
break
|
@ -16,6 +16,7 @@ onready var expression_node = get_node(expression_node_path) as RichTextLabel
|
|||||||
onready var music_player = get_node('/root/MusicPlayer') as MusicPlayer
|
onready var music_player = get_node('/root/MusicPlayer') as MusicPlayer
|
||||||
|
|
||||||
onready var black_screen = $BlackScreen
|
onready var black_screen = $BlackScreen
|
||||||
|
onready var control_indicator = $MarginContainer/VBoxContainer/ControlIndicator
|
||||||
|
|
||||||
var dialogue : Array
|
var dialogue : Array
|
||||||
var index : int
|
var index : int
|
||||||
@ -31,6 +32,8 @@ func _ready():
|
|||||||
assert(text_label != null)
|
assert(text_label != null)
|
||||||
assert(music_player != null)
|
assert(music_player != null)
|
||||||
assert(black_screen != null)
|
assert(black_screen != null)
|
||||||
|
|
||||||
|
$MarginContainer.hide()
|
||||||
|
|
||||||
func start_dialogue(dialog_path : String) -> DialogueAction:
|
func start_dialogue(dialog_path : String) -> DialogueAction:
|
||||||
var dialogue = DialogueAction.new()
|
var dialogue = DialogueAction.new()
|
||||||
@ -122,11 +125,15 @@ func update() -> void:
|
|||||||
func animate_text():
|
func animate_text():
|
||||||
var animated = index
|
var animated = index
|
||||||
text_label.visible_characters = 0
|
text_label.visible_characters = 0
|
||||||
|
control_indicator.hide()
|
||||||
while animated == index && text_label.visible_characters < text_label.text.length():
|
while animated == index && text_label.visible_characters < text_label.text.length():
|
||||||
if text_label.text[text_label.visible_characters] == ' ':
|
if text_label.text[text_label.visible_characters] == ' ':
|
||||||
text_label.visible_characters += 1
|
text_label.visible_characters += 1
|
||||||
text_label.visible_characters += 1
|
text_label.visible_characters += 1
|
||||||
yield(get_tree().create_timer(0.4 if text_label.text[text_label.visible_characters - 1] == '.' else 0.05), 'timeout')
|
yield(get_tree().create_timer(0.4 if text_label.text[text_label.visible_characters - 1] == '.' else 0.05), 'timeout')
|
||||||
|
if !Globals.ui_accept_tip:
|
||||||
|
control_indicator.show_press('ui_accept')
|
||||||
|
Globals.ui_accept_tip = true
|
||||||
|
|
||||||
func stop_waiting():
|
func stop_waiting():
|
||||||
waiting = false
|
waiting = false
|
||||||
|
3
scripts/Globals.gd
Normal file
3
scripts/Globals.gd
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
var ui_accept_tip = false
|
13
scripts/game1/ControlIndicators1.gd
Normal file
13
scripts/game1/ControlIndicators1.gd
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
extends Node2D
|
||||||
|
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
$ControlIndicatorLeft.show_press('left')
|
||||||
|
$ControlIndicatorRight.show_press('right')
|
||||||
|
|
||||||
|
func _input(event):
|
||||||
|
if !get_parent().get_node("Player").sleep:
|
||||||
|
if event.is_action_pressed('left'):
|
||||||
|
$ControlIndicatorLeft.hide()
|
||||||
|
if event.is_action_pressed('right'):
|
||||||
|
$ControlIndicatorRight.hide()
|
Loading…
Reference in New Issue
Block a user