Load game1 scene after campfire dialog
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@ -55,7 +55,6 @@ frames = ExtResource( 7 )
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[node name="Camera2D" type="Camera2D" parent="Game/Player"]
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[node name="Camera2D" type="Camera2D" parent="Game/Player"]
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[node name="Opening2" type="Node2D" parent="."]
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[node name="Opening2" type="Node2D" parent="."]
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visible = false
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[node name="Opening2Bg" type="AnimatedSprite" parent="Opening2"]
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[node name="Opening2Bg" type="AnimatedSprite" parent="Opening2"]
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frames = ExtResource( 2 )
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frames = ExtResource( 2 )
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@ -104,6 +103,5 @@ position = Vector2( 210.738, 5 )
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shape = SubResource( 4 )
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shape = SubResource( 4 )
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[node name="Opening1" type="AnimatedSprite" parent="."]
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[node name="Opening1" type="AnimatedSprite" parent="."]
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visible = false
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frames = ExtResource( 1 )
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frames = ExtResource( 1 )
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centered = false
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centered = false
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@ -7,7 +7,6 @@ onready var player = $Game/Player
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onready var player_camera = $Game/Player/Camera2D
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onready var player_camera = $Game/Player/Camera2D
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func _ready():
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func _ready():
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launch_game()
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$Opening1.play('default')
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$Opening1.play('default')
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yield($Opening1, 'animation_finished')
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yield($Opening1, 'animation_finished')
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$Opening1.hide()
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$Opening1.hide()
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@ -20,6 +20,7 @@ func _ready():
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yield(get_tree().create_timer(2.0), 'timeout')
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yield(get_tree().create_timer(2.0), 'timeout')
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yield(start_dialogue(intro_dialogue), 'end')
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yield(start_dialogue(intro_dialogue), 'end')
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get_tree().change_scene("res://scenes/game1.tscn")
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func update_camera():
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func update_camera():
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var animation = dialogue_box.expression
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var animation = dialogue_box.expression
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