Dialogues: animate text
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@ -34,6 +34,8 @@ _global_script_class_icons={
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config/name="Crabs Game"
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config/name="Crabs Game"
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run/main_scene="res://scenes/startup.tscn"
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run/main_scene="res://scenes/startup.tscn"
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boot_splash/image="res://images/titleCrab.png"
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boot_splash/use_filter=false
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config/icon="res://icon.png"
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config/icon="res://icon.png"
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[display]
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[display]
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@ -10,13 +10,12 @@
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[node name="Campfire (background)" type="AnimatedSprite" parent="."]
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[node name="Campfire (background)" type="AnimatedSprite" parent="."]
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frames = ExtResource( 1 )
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frames = ExtResource( 1 )
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frame = 18
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playing = true
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playing = true
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centered = false
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centered = false
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[node name="Ely" type="AnimatedSprite" parent="."]
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[node name="Ely" type="AnimatedSprite" parent="."]
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frames = ExtResource( 2 )
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frames = ExtResource( 2 )
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frame = 97
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frame = 63
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playing = true
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playing = true
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centered = false
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centered = false
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@ -24,7 +24,7 @@ script = ExtResource( 1 )
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[node name="Fire" type="AnimatedSprite" parent="."]
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[node name="Fire" type="AnimatedSprite" parent="."]
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frames = ExtResource( 6 )
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frames = ExtResource( 6 )
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animation = "start"
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animation = "start"
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frame = 41
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frame = 5
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playing = true
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playing = true
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centered = false
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centered = false
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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@ -27,6 +27,9 @@ func start(dialogue : Array):
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func _input(event):
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func _input(event):
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if event.is_action_pressed("ui_accept"):
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if event.is_action_pressed("ui_accept"):
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if text.visible_characters < text.text.length():
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text.visible_characters = text.text.length()
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else:
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next()
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next()
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func next() -> void:
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func next() -> void:
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@ -38,6 +41,17 @@ func next() -> void:
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_update()
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_update()
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func _update() -> void:
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func _update() -> void:
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text.text = _dialogue[_index].text
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title.text = _dialogue[_index].name
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title.text = _dialogue[_index].name
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text.text = _dialogue[_index].text
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#expression = _dialogue[_index].expression
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#expression = _dialogue[_index].expression
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animate_text()
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func animate_text():
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var animated = _index
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text.visible_characters = 0
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while animated == _index && text.visible_characters < text.text.length():
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if text.text[text.visible_characters] == ' ':
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text.visible_characters += 1
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text.visible_characters += 1
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yield(get_tree().create_timer(0.05), 'timeout')
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@ -25,7 +25,6 @@ func start_dialogue(dialog_path : String) -> DialogueAction:
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dialogue.start()
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dialogue.start()
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return dialogue
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return dialogue
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var crab_finished = false
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var crab_finished = false
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var crab_step = 0
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var crab_step = 0
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func do_crab_step():
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func do_crab_step():
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