game1: update tileset and add "Background" layer

This commit is contained in:
Alice Gaudon 2020-08-17 19:55:24 +02:00
parent ec7314eb91
commit bcb80dbec9
4 changed files with 421 additions and 57 deletions

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@ -3,11 +3,39 @@
[ext_resource path="res://images/game1/game1_tileset.png" type="Texture" id=1] [ext_resource path="res://images/game1/game1_tileset.png" type="Texture" id=1]
[resource] [resource]
2/name = "game1_tileset.png 2" 0/name = "ground_blank"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 16, 16 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
1/name = "fake_player"
1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 16, 0, 16, 16 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0
2/name = "flatfish_s"
2/texture = ExtResource( 1 ) 2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 ) 2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 ) 2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 48, 16, 48, 16 ) 2/region = Rect2( 32, 0, 16, 16 )
2/tile_mode = 0 2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 ) 2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 ) 2/navigation_offset = Vector2( 0, 0 )
@ -17,11 +45,11 @@
2/shape_one_way_margin = 0.0 2/shape_one_way_margin = 0.0
2/shapes = [ ] 2/shapes = [ ]
2/z_index = 0 2/z_index = 0
3/name = "game1_tileset.png 3" 3/name = "flatfish_t"
3/texture = ExtResource( 1 ) 3/texture = ExtResource( 1 )
3/tex_offset = Vector2( 0, 0 ) 3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 ) 3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 112, 16, 64, 32 ) 3/region = Rect2( 48, 0, 16, 16 )
3/tile_mode = 0 3/tile_mode = 0
3/occluder_offset = Vector2( 0, 0 ) 3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 ) 3/navigation_offset = Vector2( 0, 0 )
@ -31,11 +59,11 @@
3/shape_one_way_margin = 0.0 3/shape_one_way_margin = 0.0
3/shapes = [ ] 3/shapes = [ ]
3/z_index = 0 3/z_index = 0
4/name = "game1_tileset.png 4" 4/name = "flatfish_t_hidden"
4/texture = ExtResource( 1 ) 4/texture = ExtResource( 1 )
4/tex_offset = Vector2( 0, 0 ) 4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 ) 4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 48, 32, 16, 16 ) 4/region = Rect2( 80, 0, 16, 16 )
4/tile_mode = 0 4/tile_mode = 0
4/occluder_offset = Vector2( 0, 0 ) 4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 ) 4/navigation_offset = Vector2( 0, 0 )
@ -45,11 +73,11 @@
4/shape_one_way_margin = 0.0 4/shape_one_way_margin = 0.0
4/shapes = [ ] 4/shapes = [ ]
4/z_index = 0 4/z_index = 0
5/name = "game1_tileset.png 5" 5/name = "flatfish_s_hidden"
5/texture = ExtResource( 1 ) 5/texture = ExtResource( 1 )
5/tex_offset = Vector2( 0, 0 ) 5/tex_offset = Vector2( 0, 0 )
5/modulate = Color( 1, 1, 1, 1 ) 5/modulate = Color( 1, 1, 1, 1 )
5/region = Rect2( 64, 32, 16, 16 ) 5/region = Rect2( 64, 0, 16, 16 )
5/tile_mode = 0 5/tile_mode = 0
5/occluder_offset = Vector2( 0, 0 ) 5/occluder_offset = Vector2( 0, 0 )
5/navigation_offset = Vector2( 0, 0 ) 5/navigation_offset = Vector2( 0, 0 )
@ -59,11 +87,11 @@
5/shape_one_way_margin = 0.0 5/shape_one_way_margin = 0.0
5/shapes = [ ] 5/shapes = [ ]
5/z_index = 0 5/z_index = 0
6/name = "game1_tileset.png 6" 6/name = "starfish"
6/texture = ExtResource( 1 ) 6/texture = ExtResource( 1 )
6/tex_offset = Vector2( 0, 0 ) 6/tex_offset = Vector2( 0, 0 )
6/modulate = Color( 1, 1, 1, 1 ) 6/modulate = Color( 1, 1, 1, 1 )
6/region = Rect2( 48, 48, 16, 32 ) 6/region = Rect2( 112, 0, 16, 16 )
6/tile_mode = 0 6/tile_mode = 0
6/occluder_offset = Vector2( 0, 0 ) 6/occluder_offset = Vector2( 0, 0 )
6/navigation_offset = Vector2( 0, 0 ) 6/navigation_offset = Vector2( 0, 0 )
@ -73,11 +101,11 @@
6/shape_one_way_margin = 0.0 6/shape_one_way_margin = 0.0
6/shapes = [ ] 6/shapes = [ ]
6/z_index = 0 6/z_index = 0
7/name = "game1_tileset.png 7" 7/name = "seashell"
7/texture = ExtResource( 1 ) 7/texture = ExtResource( 1 )
7/tex_offset = Vector2( 0, 0 ) 7/tex_offset = Vector2( 0, 0 )
7/modulate = Color( 1, 1, 1, 1 ) 7/modulate = Color( 1, 1, 1, 1 )
7/region = Rect2( 64, 48, 16, 16 ) 7/region = Rect2( 128, 0, 16, 16 )
7/tile_mode = 0 7/tile_mode = 0
7/occluder_offset = Vector2( 0, 0 ) 7/occluder_offset = Vector2( 0, 0 )
7/navigation_offset = Vector2( 0, 0 ) 7/navigation_offset = Vector2( 0, 0 )
@ -87,11 +115,11 @@
7/shape_one_way_margin = 0.0 7/shape_one_way_margin = 0.0
7/shapes = [ ] 7/shapes = [ ]
7/z_index = 0 7/z_index = 0
8/name = "game1_tileset.png 8" 8/name = "big_rock_1"
8/texture = ExtResource( 1 ) 8/texture = ExtResource( 1 )
8/tex_offset = Vector2( 0, 0 ) 8/tex_offset = Vector2( 0, 0 )
8/modulate = Color( 1, 1, 1, 1 ) 8/modulate = Color( 1, 1, 1, 1 )
8/region = Rect2( 16, 48, 32, 16 ) 8/region = Rect2( 16, 16, 32, 32 )
8/tile_mode = 0 8/tile_mode = 0
8/occluder_offset = Vector2( 0, 0 ) 8/occluder_offset = Vector2( 0, 0 )
8/navigation_offset = Vector2( 0, 0 ) 8/navigation_offset = Vector2( 0, 0 )
@ -101,11 +129,11 @@
8/shape_one_way_margin = 0.0 8/shape_one_way_margin = 0.0
8/shapes = [ ] 8/shapes = [ ]
8/z_index = 0 8/z_index = 0
9/name = "game1_tileset.png 9" 9/name = "rock_v_1"
9/texture = ExtResource( 1 ) 9/texture = ExtResource( 1 )
9/tex_offset = Vector2( 0, 0 ) 9/tex_offset = Vector2( 0, 0 )
9/modulate = Color( 1, 1, 1, 1 ) 9/modulate = Color( 1, 1, 1, 1 )
9/region = Rect2( 16, 64, 32, 16 ) 9/region = Rect2( 0, 16, 16, 32 )
9/tile_mode = 0 9/tile_mode = 0
9/occluder_offset = Vector2( 0, 0 ) 9/occluder_offset = Vector2( 0, 0 )
9/navigation_offset = Vector2( 0, 0 ) 9/navigation_offset = Vector2( 0, 0 )
@ -115,11 +143,11 @@
9/shape_one_way_margin = 0.0 9/shape_one_way_margin = 0.0
9/shapes = [ ] 9/shapes = [ ]
9/z_index = 0 9/z_index = 0
10/name = "game1_tileset.png 10" 10/name = "big_rock_2"
10/texture = ExtResource( 1 ) 10/texture = ExtResource( 1 )
10/tex_offset = Vector2( 0, 0 ) 10/tex_offset = Vector2( 0, 0 )
10/modulate = Color( 1, 1, 1, 1 ) 10/modulate = Color( 1, 1, 1, 1 )
10/region = Rect2( 64, 64, 16, 16 ) 10/region = Rect2( 48, 16, 48, 32 )
10/tile_mode = 0 10/tile_mode = 0
10/occluder_offset = Vector2( 0, 0 ) 10/occluder_offset = Vector2( 0, 0 )
10/navigation_offset = Vector2( 0, 0 ) 10/navigation_offset = Vector2( 0, 0 )
@ -129,11 +157,11 @@
10/shape_one_way_margin = 0.0 10/shape_one_way_margin = 0.0
10/shapes = [ ] 10/shapes = [ ]
10/z_index = 0 10/z_index = 0
11/name = "game1_tileset.png 11" 11/name = "big_rock_3"
11/texture = ExtResource( 1 ) 11/texture = ExtResource( 1 )
11/tex_offset = Vector2( 0, 0 ) 11/tex_offset = Vector2( 0, 0 )
11/modulate = Color( 1, 1, 1, 1 ) 11/modulate = Color( 1, 1, 1, 1 )
11/region = Rect2( 64, 80, 16, 16 ) 11/region = Rect2( 96, 16, 48, 48 )
11/tile_mode = 0 11/tile_mode = 0
11/occluder_offset = Vector2( 0, 0 ) 11/occluder_offset = Vector2( 0, 0 )
11/navigation_offset = Vector2( 0, 0 ) 11/navigation_offset = Vector2( 0, 0 )
@ -143,11 +171,11 @@
11/shape_one_way_margin = 0.0 11/shape_one_way_margin = 0.0
11/shapes = [ ] 11/shapes = [ ]
11/z_index = 0 11/z_index = 0
12/name = "game1_tileset.png 12" 12/name = "rock_h_1"
12/texture = ExtResource( 1 ) 12/texture = ExtResource( 1 )
12/tex_offset = Vector2( 0, 0 ) 12/tex_offset = Vector2( 0, 0 )
12/modulate = Color( 1, 1, 1, 1 ) 12/modulate = Color( 1, 1, 1, 1 )
12/region = Rect2( 80, 64, 16, 16 ) 12/region = Rect2( 0, 48, 48, 16 )
12/tile_mode = 0 12/tile_mode = 0
12/occluder_offset = Vector2( 0, 0 ) 12/occluder_offset = Vector2( 0, 0 )
12/navigation_offset = Vector2( 0, 0 ) 12/navigation_offset = Vector2( 0, 0 )
@ -157,11 +185,11 @@
12/shape_one_way_margin = 0.0 12/shape_one_way_margin = 0.0
12/shapes = [ ] 12/shapes = [ ]
12/z_index = 0 12/z_index = 0
13/name = "game1_tileset.png 13" 13/name = "rock_h_2"
13/texture = ExtResource( 1 ) 13/texture = ExtResource( 1 )
13/tex_offset = Vector2( 0, 0 ) 13/tex_offset = Vector2( 0, 0 )
13/modulate = Color( 1, 1, 1, 1 ) 13/modulate = Color( 1, 1, 1, 1 )
13/region = Rect2( 80, 80, 16, 16 ) 13/region = Rect2( 0, 64, 48, 16 )
13/tile_mode = 0 13/tile_mode = 0
13/occluder_offset = Vector2( 0, 0 ) 13/occluder_offset = Vector2( 0, 0 )
13/navigation_offset = Vector2( 0, 0 ) 13/navigation_offset = Vector2( 0, 0 )
@ -171,11 +199,11 @@
13/shape_one_way_margin = 0.0 13/shape_one_way_margin = 0.0
13/shapes = [ ] 13/shapes = [ ]
13/z_index = 0 13/z_index = 0
14/name = "game1_tileset.png 14" 14/name = "rock_v_2"
14/texture = ExtResource( 1 ) 14/texture = ExtResource( 1 )
14/tex_offset = Vector2( 0, 0 ) 14/tex_offset = Vector2( 0, 0 )
14/modulate = Color( 1, 1, 1, 1 ) 14/modulate = Color( 1, 1, 1, 1 )
14/region = Rect2( 96, 80, 16, 16 ) 14/region = Rect2( 48, 48, 16, 32 )
14/tile_mode = 0 14/tile_mode = 0
14/occluder_offset = Vector2( 0, 0 ) 14/occluder_offset = Vector2( 0, 0 )
14/navigation_offset = Vector2( 0, 0 ) 14/navigation_offset = Vector2( 0, 0 )
@ -185,11 +213,11 @@
14/shape_one_way_margin = 0.0 14/shape_one_way_margin = 0.0
14/shapes = [ ] 14/shapes = [ ]
14/z_index = 0 14/z_index = 0
15/name = "game1_tileset.png 15" 15/name = "big_rock_4"
15/texture = ExtResource( 1 ) 15/texture = ExtResource( 1 )
15/tex_offset = Vector2( 0, 0 ) 15/tex_offset = Vector2( 0, 0 )
15/modulate = Color( 1, 1, 1, 1 ) 15/modulate = Color( 1, 1, 1, 1 )
15/region = Rect2( 96, 64, 16, 16 ) 15/region = Rect2( 64, 48, 32, 32 )
15/tile_mode = 0 15/tile_mode = 0
15/occluder_offset = Vector2( 0, 0 ) 15/occluder_offset = Vector2( 0, 0 )
15/navigation_offset = Vector2( 0, 0 ) 15/navigation_offset = Vector2( 0, 0 )
@ -199,11 +227,25 @@
15/shape_one_way_margin = 0.0 15/shape_one_way_margin = 0.0
15/shapes = [ ] 15/shapes = [ ]
15/z_index = 0 15/z_index = 0
17/name = "game1_tileset.png 17" 16/name = "sea_pickles_1"
16/texture = ExtResource( 1 )
16/tex_offset = Vector2( 0, 0 )
16/modulate = Color( 1, 1, 1, 1 )
16/region = Rect2( 144, 48, 32, 16 )
16/tile_mode = 0
16/occluder_offset = Vector2( 0, 0 )
16/navigation_offset = Vector2( 0, 0 )
16/shape_offset = Vector2( 0, 0 )
16/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
16/shape_one_way = false
16/shape_one_way_margin = 0.0
16/shapes = [ ]
16/z_index = 0
17/name = "sharp_rocks_1"
17/texture = ExtResource( 1 ) 17/texture = ExtResource( 1 )
17/tex_offset = Vector2( 0, 0 ) 17/tex_offset = Vector2( 0, 0 )
17/modulate = Color( 1, 1, 1, 1 ) 17/modulate = Color( 1, 1, 1, 1 )
17/region = Rect2( 112, 48, 16, 16 ) 17/region = Rect2( 144, 16, 48, 32 )
17/tile_mode = 0 17/tile_mode = 0
17/occluder_offset = Vector2( 0, 0 ) 17/occluder_offset = Vector2( 0, 0 )
17/navigation_offset = Vector2( 0, 0 ) 17/navigation_offset = Vector2( 0, 0 )
@ -213,11 +255,11 @@
17/shape_one_way_margin = 0.0 17/shape_one_way_margin = 0.0
17/shapes = [ ] 17/shapes = [ ]
17/z_index = 0 17/z_index = 0
18/name = "game1_tileset.png 18" 18/name = "small_rocks_1"
18/texture = ExtResource( 1 ) 18/texture = ExtResource( 1 )
18/tex_offset = Vector2( 0, 0 ) 18/tex_offset = Vector2( 0, 0 )
18/modulate = Color( 1, 1, 1, 1 ) 18/modulate = Color( 1, 1, 1, 1 )
18/region = Rect2( 128, 48, 16, 16 ) 18/region = Rect2( 176, 48, 48, 16 )
18/tile_mode = 0 18/tile_mode = 0
18/occluder_offset = Vector2( 0, 0 ) 18/occluder_offset = Vector2( 0, 0 )
18/navigation_offset = Vector2( 0, 0 ) 18/navigation_offset = Vector2( 0, 0 )
@ -227,11 +269,11 @@
18/shape_one_way_margin = 0.0 18/shape_one_way_margin = 0.0
18/shapes = [ ] 18/shapes = [ ]
18/z_index = 0 18/z_index = 0
19/name = "game1_tileset.png 19" 19/name = "sharp_rocks_2"
19/texture = ExtResource( 1 ) 19/texture = ExtResource( 1 )
19/tex_offset = Vector2( 0, 0 ) 19/tex_offset = Vector2( 0, 0 )
19/modulate = Color( 1, 1, 1, 1 ) 19/modulate = Color( 1, 1, 1, 1 )
19/region = Rect2( 144, 48, 16, 16 ) 19/region = Rect2( 96, 64, 32, 32 )
19/tile_mode = 0 19/tile_mode = 0
19/occluder_offset = Vector2( 0, 0 ) 19/occluder_offset = Vector2( 0, 0 )
19/navigation_offset = Vector2( 0, 0 ) 19/navigation_offset = Vector2( 0, 0 )
@ -241,11 +283,11 @@
19/shape_one_way_margin = 0.0 19/shape_one_way_margin = 0.0
19/shapes = [ ] 19/shapes = [ ]
19/z_index = 0 19/z_index = 0
20/name = "game1_tileset.png 20" 20/name = "big_rocks_5"
20/texture = ExtResource( 1 ) 20/texture = ExtResource( 1 )
20/tex_offset = Vector2( 0, 0 ) 20/tex_offset = Vector2( 0, 0 )
20/modulate = Color( 1, 1, 1, 1 ) 20/modulate = Color( 1, 1, 1, 1 )
20/region = Rect2( 160, 48, 16, 16 ) 20/region = Rect2( 128, 64, 32, 32 )
20/tile_mode = 0 20/tile_mode = 0
20/occluder_offset = Vector2( 0, 0 ) 20/occluder_offset = Vector2( 0, 0 )
20/navigation_offset = Vector2( 0, 0 ) 20/navigation_offset = Vector2( 0, 0 )
@ -255,11 +297,130 @@
20/shape_one_way_margin = 0.0 20/shape_one_way_margin = 0.0
20/shapes = [ ] 20/shapes = [ ]
20/z_index = 0 20/z_index = 0
29/name = "game1_tileset.png 29" 21/name = "big_rocks_6"
21/texture = ExtResource( 1 )
21/tex_offset = Vector2( 0, 0 )
21/modulate = Color( 1, 1, 1, 1 )
21/region = Rect2( 160, 64, 32, 32 )
21/tile_mode = 0
21/occluder_offset = Vector2( 0, 0 )
21/navigation_offset = Vector2( 0, 0 )
21/shape_offset = Vector2( 0, 0 )
21/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
21/shape_one_way = false
21/shape_one_way_margin = 0.0
21/shapes = [ ]
21/z_index = 0
22/name = "rocks_h_3"
22/texture = ExtResource( 1 )
22/tex_offset = Vector2( 0, 0 )
22/modulate = Color( 1, 1, 1, 1 )
22/region = Rect2( 0, 80, 32, 16 )
22/tile_mode = 0
22/occluder_offset = Vector2( 0, 0 )
22/navigation_offset = Vector2( 0, 0 )
22/shape_offset = Vector2( 0, 0 )
22/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
22/shape_one_way = false
22/shape_one_way_margin = 0.0
22/shapes = [ ]
22/z_index = 0
23/name = "rocks_h_4"
23/texture = ExtResource( 1 )
23/tex_offset = Vector2( 0, 0 )
23/modulate = Color( 1, 1, 1, 1 )
23/region = Rect2( 32, 80, 32, 16 )
23/tile_mode = 0
23/occluder_offset = Vector2( 0, 0 )
23/navigation_offset = Vector2( 0, 0 )
23/shape_offset = Vector2( 0, 0 )
23/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
23/shape_one_way = false
23/shape_one_way_margin = 0.0
23/shapes = [ ]
23/z_index = 0
24/name = "rocks_h_5"
24/texture = ExtResource( 1 )
24/tex_offset = Vector2( 0, 0 )
24/modulate = Color( 1, 1, 1, 1 )
24/region = Rect2( 64, 80, 32, 16 )
24/tile_mode = 0
24/occluder_offset = Vector2( 0, 0 )
24/navigation_offset = Vector2( 0, 0 )
24/shape_offset = Vector2( 0, 0 )
24/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
24/shape_one_way = false
24/shape_one_way_margin = 0.0
24/shapes = [ ]
24/z_index = 0
25/name = "single_tiny_rocks"
25/texture = ExtResource( 1 )
25/tex_offset = Vector2( 0, 0 )
25/modulate = Color( 1, 1, 1, 1 )
25/region = Rect2( 0, 96, 96, 16 )
25/tile_mode = 2
25/autotile/icon_coordinate = Vector2( 0, 0 )
25/autotile/tile_size = Vector2( 16, 16 )
25/autotile/spacing = 0
25/autotile/occluder_map = [ ]
25/autotile/navpoly_map = [ ]
25/autotile/priority_map = [ ]
25/autotile/z_index_map = [ ]
25/occluder_offset = Vector2( 0, 0 )
25/navigation_offset = Vector2( 0, 0 )
25/shape_offset = Vector2( 0, 0 )
25/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
25/shape_one_way = false
25/shape_one_way_margin = 0.0
25/shapes = [ ]
25/z_index = 0
26/name = "deadwood_1"
26/texture = ExtResource( 1 )
26/tex_offset = Vector2( 0, 0 )
26/modulate = Color( 1, 1, 1, 1 )
26/region = Rect2( 0, 112, 32, 32 )
26/tile_mode = 0
26/occluder_offset = Vector2( 0, 0 )
26/navigation_offset = Vector2( 0, 0 )
26/shape_offset = Vector2( 0, 0 )
26/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
26/shape_one_way = false
26/shape_one_way_margin = 0.0
26/shapes = [ ]
26/z_index = 0
27/name = "deadwood_2"
27/texture = ExtResource( 1 )
27/tex_offset = Vector2( 0, 0 )
27/modulate = Color( 1, 1, 1, 1 )
27/region = Rect2( 32, 112, 48, 32 )
27/tile_mode = 0
27/occluder_offset = Vector2( 0, 0 )
27/navigation_offset = Vector2( 0, 0 )
27/shape_offset = Vector2( 0, 0 )
27/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
27/shape_one_way = false
27/shape_one_way_margin = 0.0
27/shapes = [ ]
27/z_index = 0
28/name = "sticks"
28/texture = ExtResource( 1 )
28/tex_offset = Vector2( 0, 0 )
28/modulate = Color( 1, 1, 1, 1 )
28/region = Rect2( 80, 112, 32, 32 )
28/tile_mode = 0
28/occluder_offset = Vector2( 0, 0 )
28/navigation_offset = Vector2( 0, 0 )
28/shape_offset = Vector2( 0, 0 )
28/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
28/shape_one_way = false
28/shape_one_way_margin = 0.0
28/shapes = [ ]
28/z_index = 0
29/name = "skeleton_1"
29/texture = ExtResource( 1 ) 29/texture = ExtResource( 1 )
29/tex_offset = Vector2( 0, 0 ) 29/tex_offset = Vector2( 0, 0 )
29/modulate = Color( 1, 1, 1, 1 ) 29/modulate = Color( 1, 1, 1, 1 )
29/region = Rect2( 80, 32, 32, 32 ) 29/region = Rect2( 112, 112, 32, 32 )
29/tile_mode = 0 29/tile_mode = 0
29/occluder_offset = Vector2( 0, 0 ) 29/occluder_offset = Vector2( 0, 0 )
29/navigation_offset = Vector2( 0, 0 ) 29/navigation_offset = Vector2( 0, 0 )
@ -269,11 +430,11 @@
29/shape_one_way_margin = 0.0 29/shape_one_way_margin = 0.0
29/shapes = [ ] 29/shapes = [ ]
29/z_index = 0 29/z_index = 0
30/name = "big_rock" 30/name = "bones_1"
30/texture = ExtResource( 1 ) 30/texture = ExtResource( 1 )
30/tex_offset = Vector2( 0, 0 ) 30/tex_offset = Vector2( 0, 0 )
30/modulate = Color( 1, 1, 1, 1 ) 30/modulate = Color( 1, 1, 1, 1 )
30/region = Rect2( 16, 16, 32, 32 ) 30/region = Rect2( 144, 112, 32, 32 )
30/tile_mode = 0 30/tile_mode = 0
30/occluder_offset = Vector2( 0, 0 ) 30/occluder_offset = Vector2( 0, 0 )
30/navigation_offset = Vector2( 0, 0 ) 30/navigation_offset = Vector2( 0, 0 )
@ -283,11 +444,123 @@
30/shape_one_way_margin = 0.0 30/shape_one_way_margin = 0.0
30/shapes = [ ] 30/shapes = [ ]
30/z_index = 0 30/z_index = 0
39/name = "rocks_h_1" 31/name = "tumbleweed"
31/texture = ExtResource( 1 )
31/tex_offset = Vector2( 0, 0 )
31/modulate = Color( 1, 1, 1, 1 )
31/region = Rect2( 176, 112, 32, 32 )
31/tile_mode = 0
31/occluder_offset = Vector2( 0, 0 )
31/navigation_offset = Vector2( 0, 0 )
31/shape_offset = Vector2( 0, 0 )
31/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
31/shape_one_way = false
31/shape_one_way_margin = 0.0
31/shapes = [ ]
31/z_index = 0
32/name = "bent_pipe"
32/texture = ExtResource( 1 )
32/tex_offset = Vector2( 0, 0 )
32/modulate = Color( 1, 1, 1, 1 )
32/region = Rect2( 0, 144, 48, 64 )
32/tile_mode = 0
32/occluder_offset = Vector2( 0, 0 )
32/navigation_offset = Vector2( 0, 0 )
32/shape_offset = Vector2( 0, 0 )
32/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
32/shape_one_way = false
32/shape_one_way_margin = 0.0
32/shapes = [ ]
32/z_index = 0
33/name = "big_plastic_bottle"
33/texture = ExtResource( 1 )
33/tex_offset = Vector2( 0, 0 )
33/modulate = Color( 1, 1, 1, 1 )
33/region = Rect2( 48, 144, 64, 32 )
33/tile_mode = 0
33/occluder_offset = Vector2( 0, 0 )
33/navigation_offset = Vector2( 0, 0 )
33/shape_offset = Vector2( 0, 0 )
33/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
33/shape_one_way = false
33/shape_one_way_margin = 0.0
33/shapes = [ ]
33/z_index = 0
34/name = "sharp_metal_pipe"
34/texture = ExtResource( 1 )
34/tex_offset = Vector2( 0, 0 )
34/modulate = Color( 1, 1, 1, 1 )
34/region = Rect2( 48, 176, 32, 32 )
34/tile_mode = 0
34/occluder_offset = Vector2( 0, 0 )
34/navigation_offset = Vector2( 0, 0 )
34/shape_offset = Vector2( 0, 0 )
34/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
34/shape_one_way = false
34/shape_one_way_margin = 0.0
34/shapes = [ ]
34/z_index = 0
35/name = "candy_1"
35/texture = ExtResource( 1 )
35/tex_offset = Vector2( 0, 0 )
35/modulate = Color( 1, 1, 1, 1 )
35/region = Rect2( 80, 176, 32, 16 )
35/tile_mode = 0
35/occluder_offset = Vector2( 0, 0 )
35/navigation_offset = Vector2( 0, 0 )
35/shape_offset = Vector2( 0, 0 )
35/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
35/shape_one_way = false
35/shape_one_way_margin = 0.0
35/shapes = [ ]
35/z_index = 0
36/name = "candy_2"
36/texture = ExtResource( 1 )
36/tex_offset = Vector2( 0, 0 )
36/modulate = Color( 1, 1, 1, 1 )
36/region = Rect2( 80, 192, 32, 16 )
36/tile_mode = 0
36/occluder_offset = Vector2( 0, 0 )
36/navigation_offset = Vector2( 0, 0 )
36/shape_offset = Vector2( 0, 0 )
36/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
36/shape_one_way = false
36/shape_one_way_margin = 0.0
36/shapes = [ ]
36/z_index = 0
37/name = "beast_skeleton"
37/texture = ExtResource( 1 )
37/tex_offset = Vector2( 0, 0 )
37/modulate = Color( 1, 1, 1, 1 )
37/region = Rect2( 224, 80, 128, 128 )
37/tile_mode = 0
37/occluder_offset = Vector2( 0, 0 )
37/navigation_offset = Vector2( 0, 0 )
37/shape_offset = Vector2( 0, 0 )
37/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
37/shape_one_way = false
37/shape_one_way_margin = 0.0
37/shapes = [ ]
37/z_index = 0
38/name = "swing_thing_1"
38/texture = ExtResource( 1 )
38/tex_offset = Vector2( 0, 0 )
38/modulate = Color( 1, 1, 1, 1 )
38/region = Rect2( 0, 208, 32, 48 )
38/tile_mode = 0
38/occluder_offset = Vector2( 0, 0 )
38/navigation_offset = Vector2( 0, 0 )
38/shape_offset = Vector2( 0, 0 )
38/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
38/shape_one_way = false
38/shape_one_way_margin = 0.0
38/shapes = [ ]
38/z_index = 0
39/name = "slug_thing_1"
39/texture = ExtResource( 1 ) 39/texture = ExtResource( 1 )
39/tex_offset = Vector2( 0, 0 ) 39/tex_offset = Vector2( 0, 0 )
39/modulate = Color( 1, 1, 1, 1 ) 39/modulate = Color( 1, 1, 1, 1 )
39/region = Rect2( 16, 0, 48, 16 ) 39/region = Rect2( 32, 208, 32, 16 )
39/tile_mode = 0 39/tile_mode = 0
39/occluder_offset = Vector2( 0, 0 ) 39/occluder_offset = Vector2( 0, 0 )
39/navigation_offset = Vector2( 0, 0 ) 39/navigation_offset = Vector2( 0, 0 )
@ -297,11 +570,11 @@
39/shape_one_way_margin = 0.0 39/shape_one_way_margin = 0.0
39/shapes = [ ] 39/shapes = [ ]
39/z_index = 0 39/z_index = 0
40/name = "rock_v" 40/name = "slug_thing_2"
40/texture = ExtResource( 1 ) 40/texture = ExtResource( 1 )
40/tex_offset = Vector2( 0, 0 ) 40/tex_offset = Vector2( 0, 0 )
40/modulate = Color( 1, 1, 1, 1 ) 40/modulate = Color( 1, 1, 1, 1 )
40/region = Rect2( 0, 16, 16, 32 ) 40/region = Rect2( 32, 224, 32, 16 )
40/tile_mode = 0 40/tile_mode = 0
40/occluder_offset = Vector2( 0, 0 ) 40/occluder_offset = Vector2( 0, 0 )
40/navigation_offset = Vector2( 0, 0 ) 40/navigation_offset = Vector2( 0, 0 )
@ -311,11 +584,11 @@
40/shape_one_way_margin = 0.0 40/shape_one_way_margin = 0.0
40/shapes = [ ] 40/shapes = [ ]
40/z_index = 0 40/z_index = 0
41/name = "small_rocks_1" 41/name = "slug_thing_3"
41/texture = ExtResource( 1 ) 41/texture = ExtResource( 1 )
41/tex_offset = Vector2( 0, 0 ) 41/tex_offset = Vector2( 0, 0 )
41/modulate = Color( 1, 1, 1, 1 ) 41/modulate = Color( 1, 1, 1, 1 )
41/region = Rect2( 32, 80, 32, 16 ) 41/region = Rect2( 32, 240, 32, 16 )
41/tile_mode = 0 41/tile_mode = 0
41/occluder_offset = Vector2( 0, 0 ) 41/occluder_offset = Vector2( 0, 0 )
41/navigation_offset = Vector2( 0, 0 ) 41/navigation_offset = Vector2( 0, 0 )
@ -325,11 +598,11 @@
41/shape_one_way_margin = 0.0 41/shape_one_way_margin = 0.0
41/shapes = [ ] 41/shapes = [ ]
41/z_index = 0 41/z_index = 0
42/name = "tiny_rock_1" 42/name = "slug_thing_4"
42/texture = ExtResource( 1 ) 42/texture = ExtResource( 1 )
42/tex_offset = Vector2( 0, 0 ) 42/tex_offset = Vector2( 0, 0 )
42/modulate = Color( 1, 1, 1, 1 ) 42/modulate = Color( 1, 1, 1, 1 )
42/region = Rect2( 112, 0, 16, 16 ) 42/region = Rect2( 64, 208, 48, 16 )
42/tile_mode = 0 42/tile_mode = 0
42/occluder_offset = Vector2( 0, 0 ) 42/occluder_offset = Vector2( 0, 0 )
42/navigation_offset = Vector2( 0, 0 ) 42/navigation_offset = Vector2( 0, 0 )
@ -339,11 +612,11 @@
42/shape_one_way_margin = 0.0 42/shape_one_way_margin = 0.0
42/shapes = [ ] 42/shapes = [ ]
42/z_index = 0 42/z_index = 0
43/name = "tiny_rock_2" 43/name = "slug_thing_5"
43/texture = ExtResource( 1 ) 43/texture = ExtResource( 1 )
43/tex_offset = Vector2( 0, 0 ) 43/tex_offset = Vector2( 0, 0 )
43/modulate = Color( 1, 1, 1, 1 ) 43/modulate = Color( 1, 1, 1, 1 )
43/region = Rect2( 128, 0, 16, 16 ) 43/region = Rect2( 64, 224, 32, 16 )
43/tile_mode = 0 43/tile_mode = 0
43/occluder_offset = Vector2( 0, 0 ) 43/occluder_offset = Vector2( 0, 0 )
43/navigation_offset = Vector2( 0, 0 ) 43/navigation_offset = Vector2( 0, 0 )
@ -353,11 +626,11 @@
43/shape_one_way_margin = 0.0 43/shape_one_way_margin = 0.0
43/shapes = [ ] 43/shapes = [ ]
43/z_index = 0 43/z_index = 0
44/name = "tiny_rock_3" 44/name = "slug_thing_6"
44/texture = ExtResource( 1 ) 44/texture = ExtResource( 1 )
44/tex_offset = Vector2( 0, 0 ) 44/tex_offset = Vector2( 0, 0 )
44/modulate = Color( 1, 1, 1, 1 ) 44/modulate = Color( 1, 1, 1, 1 )
44/region = Rect2( 144, 0, 16, 16 ) 44/region = Rect2( 64, 240, 32, 16 )
44/tile_mode = 0 44/tile_mode = 0
44/occluder_offset = Vector2( 0, 0 ) 44/occluder_offset = Vector2( 0, 0 )
44/navigation_offset = Vector2( 0, 0 ) 44/navigation_offset = Vector2( 0, 0 )
@ -367,11 +640,11 @@
44/shape_one_way_margin = 0.0 44/shape_one_way_margin = 0.0
44/shapes = [ ] 44/shapes = [ ]
44/z_index = 0 44/z_index = 0
45/name = "rock_h_2" 45/name = "sandcastle"
45/texture = ExtResource( 1 ) 45/texture = ExtResource( 1 )
45/tex_offset = Vector2( 0, 0 ) 45/tex_offset = Vector2( 0, 0 )
45/modulate = Color( 1, 1, 1, 1 ) 45/modulate = Color( 1, 1, 1, 1 )
45/region = Rect2( 160, 0, 32, 16 ) 45/region = Rect2( 96, 224, 32, 32 )
45/tile_mode = 0 45/tile_mode = 0
45/occluder_offset = Vector2( 0, 0 ) 45/occluder_offset = Vector2( 0, 0 )
45/navigation_offset = Vector2( 0, 0 ) 45/navigation_offset = Vector2( 0, 0 )
@ -381,3 +654,87 @@
45/shape_one_way_margin = 0.0 45/shape_one_way_margin = 0.0
45/shapes = [ ] 45/shapes = [ ]
45/z_index = 0 45/z_index = 0
46/name = "swing_thing_2"
46/texture = ExtResource( 1 )
46/tex_offset = Vector2( 0, 0 )
46/modulate = Color( 1, 1, 1, 1 )
46/region = Rect2( 112, 208, 48, 16 )
46/tile_mode = 0
46/occluder_offset = Vector2( 0, 0 )
46/navigation_offset = Vector2( 0, 0 )
46/shape_offset = Vector2( 0, 0 )
46/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
46/shape_one_way = false
46/shape_one_way_margin = 0.0
46/shapes = [ ]
46/z_index = 0
47/name = "swing_thing_3"
47/texture = ExtResource( 1 )
47/tex_offset = Vector2( 0, 0 )
47/modulate = Color( 1, 1, 1, 1 )
47/region = Rect2( 160, 208, 64, 16 )
47/tile_mode = 0
47/occluder_offset = Vector2( 0, 0 )
47/navigation_offset = Vector2( 0, 0 )
47/shape_offset = Vector2( 0, 0 )
47/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
47/shape_one_way = false
47/shape_one_way_margin = 0.0
47/shapes = [ ]
47/z_index = 0
48/name = "swing_thing_4"
48/texture = ExtResource( 1 )
48/tex_offset = Vector2( 0, 0 )
48/modulate = Color( 1, 1, 1, 1 )
48/region = Rect2( 128, 224, 64, 32 )
48/tile_mode = 0
48/occluder_offset = Vector2( 0, 0 )
48/navigation_offset = Vector2( 0, 0 )
48/shape_offset = Vector2( 0, 0 )
48/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
48/shape_one_way = false
48/shape_one_way_margin = 0.0
48/shapes = [ ]
48/z_index = 0
49/name = "ground_bits"
49/texture = ExtResource( 1 )
49/tex_offset = Vector2( 0, 0 )
49/modulate = Color( 1, 1, 1, 1 )
49/region = Rect2( 0, 256, 320, 32 )
49/tile_mode = 2
49/autotile/icon_coordinate = Vector2( 0, 0 )
49/autotile/tile_size = Vector2( 16, 16 )
49/autotile/spacing = 0
49/autotile/occluder_map = [ ]
49/autotile/navpoly_map = [ ]
49/autotile/priority_map = [ ]
49/autotile/z_index_map = [ ]
49/occluder_offset = Vector2( 0, 0 )
49/navigation_offset = Vector2( 0, 0 )
49/shape_offset = Vector2( 0, 0 )
49/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
49/shape_one_way = false
49/shape_one_way_margin = 0.0
49/shapes = [ ]
49/z_index = 0
50/name = "rocks"
50/texture = ExtResource( 1 )
50/tex_offset = Vector2( 0, 0 )
50/modulate = Color( 1, 1, 1, 1 )
50/region = Rect2( 0, 288, 224, 32 )
50/tile_mode = 2
50/autotile/icon_coordinate = Vector2( 0, 0 )
50/autotile/tile_size = Vector2( 16, 16 )
50/autotile/spacing = 0
50/autotile/occluder_map = [ ]
50/autotile/navpoly_map = [ ]
50/autotile/priority_map = [ ]
50/autotile/z_index_map = [ ]
50/occluder_offset = Vector2( 0, 0 )
50/navigation_offset = Vector2( 0, 0 )
50/shape_offset = Vector2( 0, 0 )
50/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
50/shape_one_way = false
50/shape_one_way_margin = 0.0
50/shapes = [ ]
50/z_index = 0

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@ -58,8 +58,5 @@ var is_camera_moving = false
func update_camera(): func update_camera():
if is_camera_moving: if is_camera_moving:
player_camera.position = Vector2(animation_steps[player.frame], 0) player_camera.position = Vector2(animation_steps[player.frame], 0)
print('---')
print(player.frame)
print(animation_steps[player.frame])
else: else:
player_camera.position = Vector2() player_camera.position = Vector2()