Fade flicker fix attempt #1
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@ -24,7 +24,7 @@ func show_press(action : String):
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play('default')
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show()
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func _input(event):
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func _input(_event):
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last_is_joy = false
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for b in [
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JOY_XBOX_A,
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@ -10,8 +10,8 @@ onready var name_label = get_node(name_label_path) as RichTextLabel
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export (NodePath) var text_label_path
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onready var text_label = get_node(text_label_path) as RichTextLabel
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export (NodePath) var expression_node_path
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onready var expression_node = get_node(expression_node_path) as RichTextLabel
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#export (NodePath) var expression_node_path
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#onready var expression_node = get_node(expression_node_path) as RichTextLabel
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onready var music_player = get_node('/root/MusicPlayer') as MusicPlayer
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@ -36,11 +36,11 @@ func _ready():
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$MarginContainer.hide()
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func start_dialogue(dialog_path : String) -> DialogueAction:
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var dialogue = DialogueAction.new()
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dialogue.dialogue_file_path = dialog_path
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dialogue.dialogue_box = self
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dialogue.start()
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return dialogue
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var action = DialogueAction.new()
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action.dialogue_file_path = dialog_path
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action.dialogue_box = self
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action.start()
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return action
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func start(_dialogue : Array):
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dialogue = _dialogue
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@ -113,8 +113,11 @@ func update() -> void:
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var animation = line.get('animation', null)
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if animation != null:
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print('animate!' + animation)
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if animation == 'fadein':
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black_screen.modulate.a = 1
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black_screen.animate(animation, timer)
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elif expression == 'black':
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black_screen.modulate.a = 1
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black_screen.animate('black', 0)
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else:
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black_screen.animate(null, timer)
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@ -169,7 +169,7 @@ func move():
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move_left()
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trying_to_move = false
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func _process(delta):
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func _process(_delta):
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interact()
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move()
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@ -41,7 +41,7 @@ func _input(event):
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dir = Vector2(x, y)
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func _process(delta):
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func _process(_delta):
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if linear_velocity.length_squared() < 1:
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$Sprite.play('default')
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elif linear_velocity.x > 0:
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