game1: make flat fishes work
This commit is contained in:
parent
d58119d498
commit
862907f15b
@ -99,6 +99,13 @@ down={
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}
|
||||
interact={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[rendering]
|
||||
|
||||
|
@ -7,14 +7,34 @@ const s_h = preload('res://images/game1/flatfish_s_h.tres')
|
||||
const t = preload('res://images/game1/flatfish_t.tres')
|
||||
const t_h = preload('res://images/game1/flatfish_t_h.tres')
|
||||
|
||||
var type: int
|
||||
var appeared = false
|
||||
var half_rotation = false
|
||||
|
||||
func _init(_type : int):
|
||||
type = _type
|
||||
if type == FlatfishType.S:
|
||||
texture = s_h
|
||||
func _init():
|
||||
update_texture()
|
||||
|
||||
func update_texture():
|
||||
if appeared:
|
||||
if half_rotation:
|
||||
texture = t
|
||||
else:
|
||||
texture = s
|
||||
else:
|
||||
if half_rotation:
|
||||
texture = t_h
|
||||
else:
|
||||
texture = s_h
|
||||
|
||||
func appear():
|
||||
appeared = true
|
||||
update_texture()
|
||||
|
||||
enum FlatfishType {S, T}
|
||||
func do_rotation():
|
||||
half_rotation = !half_rotation
|
||||
if half_rotation:
|
||||
rotation_degrees += 90
|
||||
update_texture()
|
||||
|
||||
func disappear():
|
||||
appeared = false
|
||||
update_texture()
|
||||
|
@ -28,7 +28,7 @@ func launch_game():
|
||||
|
||||
# Prepare player
|
||||
var level = levels[current_level]
|
||||
level.add_child_below_node(level.get_node("Props"), player)
|
||||
level.add_child_below_node(level.get_node("Entities"), player)
|
||||
playing = true
|
||||
player_camera.make_current()
|
||||
player.connect('frame_changed', self, 'update_camera')
|
||||
@ -40,7 +40,12 @@ func launch_game():
|
||||
|
||||
func spawn_entities():
|
||||
for node in levels:
|
||||
var entities = Node2D.new()
|
||||
entities.name = 'Entities'
|
||||
node.add_child_below_node(node.get_node('Props'), entities)
|
||||
|
||||
for layer in node.get_children():
|
||||
if !(layer is TileMap): continue
|
||||
var tm = layer as TileMap
|
||||
var tileset = tm.tile_set
|
||||
|
||||
@ -49,11 +54,8 @@ func spawn_entities():
|
||||
for tile in ['flatfish_s', 'flatfish_s_hidden', 'flatfish_t', 'flatfish_t_hidden']:
|
||||
cells += tm.get_used_cells_by_id(tileset.find_tile_by_name(tile))
|
||||
|
||||
var entities = Node.new()
|
||||
node.add_child_below_node(node, entities)
|
||||
|
||||
for cell in cells:
|
||||
var fish = Flatfish.new(Flatfish.FlatfishType.S)
|
||||
var fish = Flatfish.new()
|
||||
fish.position = cell * 16 + Vector2(8, 8)
|
||||
var t = tm.is_cell_transposed(cell.x, cell.y)
|
||||
var x = tm.is_cell_x_flipped(cell.x, cell.y)
|
||||
@ -70,6 +72,7 @@ func spawn_entities():
|
||||
|
||||
var go_right = false
|
||||
var go_left = false
|
||||
var do_interact = false
|
||||
|
||||
func _input(event):
|
||||
if playing:
|
||||
@ -77,15 +80,20 @@ func _input(event):
|
||||
go_right = true
|
||||
if event.is_action_pressed('left'):
|
||||
go_left = true
|
||||
if event.is_action_pressed('interact'):
|
||||
do_interact = true
|
||||
move()
|
||||
interact()
|
||||
|
||||
if event.is_action_released('right'):
|
||||
go_right = false
|
||||
if event.is_action_released('left'):
|
||||
go_left = false
|
||||
if event.is_action_released('interact'):
|
||||
do_interact = false
|
||||
|
||||
func move():
|
||||
if playing && !is_camera_moving:
|
||||
if playing && !is_camera_moving && !is_interacting:
|
||||
if go_right && !go_left:
|
||||
move_right()
|
||||
elif go_left && !go_right:
|
||||
@ -100,14 +108,14 @@ func move_right():
|
||||
|
||||
player.play('default')
|
||||
player.frame = 0
|
||||
player.position.x += 16
|
||||
offset_player(16)
|
||||
is_camera_moving = false
|
||||
|
||||
move()
|
||||
|
||||
func move_left():
|
||||
is_camera_moving = true
|
||||
player.position.x -= 16
|
||||
offset_player(-16)
|
||||
player.play('moving', true)
|
||||
update_camera()
|
||||
|
||||
@ -119,10 +127,50 @@ func move_left():
|
||||
|
||||
move()
|
||||
|
||||
func offset_player(offset):
|
||||
var r = int(ceil(player.rotation_degrees / 90.0)) % 4
|
||||
if r == 0: player.position.x += offset
|
||||
elif r == 1: player.position.y += offset
|
||||
elif r == 2: player.position.x -= offset
|
||||
elif r == 3: player.position.y -= offset
|
||||
|
||||
print(player.position / 16)
|
||||
|
||||
const animation_steps = [3, 6, 10, 13]
|
||||
var is_camera_moving = false
|
||||
func update_camera():
|
||||
if is_camera_moving:
|
||||
if is_camera_moving && !is_interacting:
|
||||
player_camera.position = Vector2(animation_steps[player.frame], 0)
|
||||
else:
|
||||
player_camera.position = Vector2()
|
||||
|
||||
var is_interacting = false
|
||||
func interact():
|
||||
if !playing || is_camera_moving || is_interacting || !do_interact: return
|
||||
is_interacting = true
|
||||
|
||||
var level = levels[current_level]
|
||||
var entities = level.get_node('Entities').get_children()
|
||||
|
||||
var fish = null
|
||||
for e in entities:
|
||||
if e is Flatfish && e.position == player.position:
|
||||
fish = e
|
||||
break
|
||||
|
||||
if fish != null:
|
||||
fish.appear()
|
||||
yield(get_tree().create_timer(0.2), "timeout")
|
||||
|
||||
fish.do_rotation()
|
||||
player.rotation_degrees += 45
|
||||
yield(get_tree().create_timer(0.2), "timeout")
|
||||
|
||||
fish.do_rotation()
|
||||
player.rotation_degrees += 45
|
||||
yield(get_tree().create_timer(0.2), "timeout")
|
||||
|
||||
fish.disappear()
|
||||
|
||||
is_interacting = false
|
||||
if fish != null: interact()
|
||||
|
Loading…
Reference in New Issue
Block a user