game1 opening2: add goo

This commit is contained in:
Alice Gaudon 2020-08-18 15:13:54 +02:00
parent f24941db1b
commit 0841228513
43 changed files with 862 additions and 1 deletions

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shader_type canvas_item;
render_mode blend_mix;
uniform int particles_anim_h_frames;
uniform int particles_anim_v_frames;
uniform bool particles_anim_loop;
void vertex() {
float h_frames = float(particles_anim_h_frames);
float v_frames = float(particles_anim_v_frames);
VERTEX.xy /= vec2(h_frames, v_frames);
float particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);
float particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));
if (!particles_anim_loop) {
particle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);
} else {
particle_frame = mod(particle_frame, particle_total_frames);
} UV /= vec2(h_frames, v_frames);
UV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);
}
void fragment() {
float b = texture(TEXTURE, UV).w;
float n = texture(NORMAL_TEXTURE, UV).w;
if(b == 0f && n >= 1f) {
//COLOR.xyz = vec3(1, 1, 1) - texture(SCREEN_TEXTURE, SCREEN_UV).xyz;
COLOR = vec4(0, 0, 0, 0.9f);
} else {
COLOR = texture(TEXTURE, UV);
}
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[ext_resource path="res://images/goo/BigGoo1_Outlines.png" type="Texture" id=9]
[ext_resource path="res://images/goo/BigGoo2_Outlines.png" type="Texture" id=10]
[ext_resource path="res://images/goo/BigGoo2.png" type="Texture" id=11]
[ext_resource path="res://images/goo/goo.shader" type="Shader" id=12]
[ext_resource path="res://images/goo/goo1.png" type="Texture" id=13]
[ext_resource path="res://images/goo/goo1_Outlines.png" type="Texture" id=14]
[ext_resource path="res://images/goo/goo2_Outlines.png" type="Texture" id=15]
[ext_resource path="res://images/goo/goo3.png" type="Texture" id=16]
[ext_resource path="res://images/goo/goo2.png" type="Texture" id=17]
[ext_resource path="res://images/goo/goo3_Outlines.png" type="Texture" id=18]
[ext_resource path="res://images/goo/goo4.png" type="Texture" id=19]
[ext_resource path="res://images/goo/goo4_Outlines.png" type="Texture" id=20]
[ext_resource path="res://images/goo/goo5.png" type="Texture" id=21]
[ext_resource path="res://images/goo/goo5_Outlines.png" type="Texture" id=22]
[ext_resource path="res://images/goo/goo6_Outlines.png" type="Texture" id=23]
[ext_resource path="res://images/goo/goo6.png" type="Texture" id=24]
[ext_resource path="res://images/goo/goo7.png" type="Texture" id=25]
[ext_resource path="res://images/goo/goo7_Outlines.png" type="Texture" id=26]
[ext_resource path="res://images/goo/goo8.png" type="Texture" id=27]
[ext_resource path="res://images/goo/goo8_Outlines.png" type="Texture" id=28]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 114.063, 10 )
@ -20,6 +41,42 @@ extents = Vector2( 13.4499, 41.9587 )
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 6.44203, 23.0973 )
[sub_resource type="ShaderMaterial" id=5]
shader = ExtResource( 12 )
shader_param/particles_anim_h_frames = 10
shader_param/particles_anim_v_frames = 11
shader_param/particles_anim_loop = true
[sub_resource type="ParticlesMaterial" id=6]
flag_disable_z = true
direction = Vector3( -1, 0, 0 )
spread = 5.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 8.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
anim_speed = 5.0
anim_offset = 1.0
anim_offset_random = 1.0
[sub_resource type="ShaderMaterial" id=7]
shader = ExtResource( 12 )
shader_param/particles_anim_h_frames = 8
shader_param/particles_anim_v_frames = 1
shader_param/particles_anim_loop = true
[sub_resource type="ShaderMaterial" id=8]
shader = ExtResource( 12 )
shader_param/particles_anim_h_frames = 4
shader_param/particles_anim_v_frames = 1
shader_param/particles_anim_loop = true
[sub_resource type="ShaderMaterial" id=9]
shader = ExtResource( 12 )
shader_param/particles_anim_h_frames = 1
shader_param/particles_anim_v_frames = 1
shader_param/particles_anim_loop = true
[node name="Node2D" type="Node2D"]
script = ExtResource( 3 )
@ -102,6 +159,98 @@ root_path = NodePath("../..")
position = Vector2( 210.738, 5 )
shape = SubResource( 4 )
[node name="goo" type="Node2D" parent="Opening2"]
[node name="BigGoo1" type="Particles2D" parent="Opening2/goo"]
material = SubResource( 5 )
position = Vector2( 319.204, 26.7984 )
amount = 3
lifetime = 60.0
process_material = SubResource( 6 )
texture = ExtResource( 8 )
normal_map = ExtResource( 9 )
[node name="BigGoo2" type="Particles2D" parent="Opening2/goo"]
material = SubResource( 7 )
position = Vector2( 365.195, 26.7984 )
amount = 2
lifetime = 60.0
process_material = SubResource( 6 )
texture = ExtResource( 11 )
normal_map = ExtResource( 10 )
[node name="goo1" type="Particles2D" parent="Opening2/goo"]
material = SubResource( 8 )
position = Vector2( 337.648, 26.7984 )
amount = 2
lifetime = 60.0
process_material = SubResource( 6 )
texture = ExtResource( 13 )
normal_map = ExtResource( 14 )
[node name="goo2" type="Particles2D" parent="Opening2/goo"]
material = SubResource( 8 )
position = Vector2( 283.432, 26.7984 )
amount = 2
lifetime = 60.0
process_material = SubResource( 6 )
texture = ExtResource( 17 )
normal_map = ExtResource( 15 )
[node name="goo3" type="Particles2D" parent="Opening2/goo"]
material = SubResource( 8 )
position = Vector2( 328.372, 26.7984 )
amount = 2
lifetime = 60.0
process_material = SubResource( 6 )
texture = ExtResource( 16 )
normal_map = ExtResource( 18 )
[node name="goo4" type="Particles2D" parent="Opening2/goo"]
material = SubResource( 9 )
position = Vector2( 347.601, 26.7984 )
amount = 2
lifetime = 60.0
process_material = SubResource( 6 )
texture = ExtResource( 19 )
normal_map = ExtResource( 20 )
[node name="goo5" type="Particles2D" parent="Opening2/goo"]
material = SubResource( 9 )
position = Vector2( 302.537, 26.7984 )
amount = 2
lifetime = 60.0
process_material = SubResource( 6 )
texture = ExtResource( 21 )
normal_map = ExtResource( 22 )
[node name="goo6" type="Particles2D" parent="Opening2/goo"]
material = SubResource( 9 )
position = Vector2( 256.829, 26.7984 )
amount = 2
lifetime = 60.0
process_material = SubResource( 6 )
texture = ExtResource( 24 )
normal_map = ExtResource( 23 )
[node name="goo7" type="Particles2D" parent="Opening2/goo"]
material = SubResource( 9 )
position = Vector2( 218.7, 26.7984 )
amount = 2
lifetime = 60.0
process_material = SubResource( 6 )
texture = ExtResource( 25 )
normal_map = ExtResource( 26 )
[node name="goo8" type="Particles2D" parent="Opening2/goo"]
material = SubResource( 9 )
position = Vector2( 246.388, 26.7984 )
amount = 2
lifetime = 60.0
process_material = SubResource( 6 )
texture = ExtResource( 27 )
normal_map = ExtResource( 28 )
[node name="Opening1" type="AnimatedSprite" parent="."]
frames = ExtResource( 1 )
centered = false