crabs-game/scenes/campfire.tscn

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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://images/campfire/campfire.tres" type="SpriteFrames" id=1]
[ext_resource path="res://images/campfire/ely.tres" type="SpriteFrames" id=2]
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[ext_resource path="res://scenes/dialogue.tscn" type="PackedScene" id=3]
[ext_resource path="res://scripts/scenes/IntroScript.gd" type="Script" id=4]
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[ext_resource path="res://images/campfire/herbert_intro.tres" type="SpriteFrames" id=5]
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[ext_resource path="res://sounds/BRS_Fire_Campfire_Busy_Crackles_Snaps_1.wav" type="AudioStream" id=6]
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[node name="root" type="Node2D"]
[node name="Campfire (background)" type="AnimatedSprite" parent="."]
frames = ExtResource( 1 )
playing = true
centered = false
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[node name="FireCrackles" type="AudioStreamPlayer" parent="Campfire (background)"]
stream = ExtResource( 6 )
autoplay = true
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[node name="Ely" type="AnimatedSprite" parent="."]
frames = ExtResource( 2 )
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animation = "idle"
playing = true
centered = false
[node name="Herbert" type="AnimatedSprite" parent="."]
visible = false
frames = ExtResource( 5 )
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animation = "idle"
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centered = false
[node name="UI" type="Control" parent="."]
margin_right = 192.0
margin_bottom = 108.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Dialog" parent="UI" instance=ExtResource( 3 )]
visible = false
[node name="IntroScript" type="Node" parent="."]
script = ExtResource( 4 )
dialogue_box_path = NodePath("../UI/Dialog")
ely_sprite_path = NodePath("../Ely")
herbert_sprite_path = NodePath("../Herbert")
intro_dialogue = "res://dialogues/intro_1.json"