crabs-game/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "DialogueAction",
"language": "GDScript",
"path": "res://scripts/DialogueAction.gd"
}, {
"base": "Control",
"class": "DialogueBox",
"language": "GDScript",
"path": "res://scripts/DialogueBox.gd"
}, {
"base": "Node",
"class": "IntroScript",
"language": "GDScript",
"path": "res://scripts/scenes/IntroScript.gd"
} ]
_global_script_class_icons={
"DialogueAction": "",
"DialogueBox": "",
"IntroScript": ""
}
[application]
config/name="Crabs Game"
run/main_scene="res://scenes/startup.tscn"
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boot_splash/image="res://images/titleCrab.png"
boot_splash/use_filter=false
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config/icon="res://icon.png"
[display]
window/size/width=192
window/size/height=108
window/size/fullscreen=true
window/vsync/vsync_via_compositor=true
window/stretch/mode="2d"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( )
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[input]
ui_accept={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
[rendering]
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
quality/2d/use_pixel_snap=true
environment/default_environment="res://default_env.tres"
quality/dynamic_fonts/use_oversampling=false