65 lines
1.5 KiB
GDScript3
65 lines
1.5 KiB
GDScript3
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tool
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extends Container
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onready var select_button : Button = $Button
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onready var select_node_dialog : WindowDialog = $SelectNodeDialog
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const SELECT_BUTTON_DEFAULT_TEXT := "Select a Node"
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var animation_player : AnimationPlayer setget set_animation_player
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signal node_selected(animation_player)
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func _ready():
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select_node_dialog.class_filters = ["AnimationPlayer"]
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select_button.connect("pressed", self, "_on_SelectButton_pressed")
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select_node_dialog.connect("node_selected", self, "_on_SelectNodeDialog_node_selected")
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func get_state() -> Dictionary:
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var state := {}
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if animation_player:
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state.animation_player = animation_player
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return state
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func set_state(new_state : Dictionary) -> void:
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var new_animation_player : Node = new_state.get("animation_player")
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if new_animation_player != null :
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self.animation_player = new_animation_player
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else:
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animation_player = null
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select_button.text = SELECT_BUTTON_DEFAULT_TEXT
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func _update_theme(editor_theme : EditorTheme) -> void:
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select_button.icon = editor_theme.get_icon("AnimationPlayer")
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# Setters and Getters
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func set_animation_player(node : AnimationPlayer) -> void:
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animation_player = node
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var node_path := node.owner.get_parent().get_path_to(node)
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select_button.text = node_path
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# Signal Callbacks
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func _on_SelectButton_pressed() -> void:
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if select_node_dialog.initialize():
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select_node_dialog.popup_centered_ratio(.5)
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func _on_SelectNodeDialog_node_selected(selected_node : Node) -> void:
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self.animation_player = selected_node
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emit_signal("node_selected", selected_node)
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