[gd_resource type="TileSet" load_steps=91 format=2]

[ext_resource path="res://images/game1/game1_tileset.png" type="Texture" id=1]

[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 32, 0, 48, 0, 48, 32, 0, 32 )

[sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( 32, 32, 0, 32, 0, 16, 32, 16 )

[sub_resource type="ConvexPolygonShape2D" id=3]
points = PoolVector2Array( 48, 16, 16, 16, 16, 0, 48, 0 )

[sub_resource type="ConvexPolygonShape2D" id=4]
points = PoolVector2Array( 48, 16, 0, 16, 0, 0, 48, 0 )

[sub_resource type="ConvexPolygonShape2D" id=5]
points = PoolVector2Array( 16, 32, 0, 32, 0, 0, 16, 0 )

[sub_resource type="ConvexPolygonShape2D" id=6]
points = PoolVector2Array( 32, 16, 0, 16, 0, 0, 32, 0 )

[sub_resource type="ConvexPolygonShape2D" id=7]
points = PoolVector2Array( 0, 0, 32, 0, 32, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=8]
points = PoolVector2Array( 48, 32, 16, 32, 16, 16, 48, 16 )

[sub_resource type="ConvexPolygonShape2D" id=9]
points = PoolVector2Array( 0, 0, 48, 0, 48, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=10]
points = PoolVector2Array( 0, 0, 32, 32, 0, 32 )

[sub_resource type="ConvexPolygonShape2D" id=11]
points = PoolVector2Array( 0, 0, 32, 32, 0, 32 )

[sub_resource type="ConvexPolygonShape2D" id=12]
points = PoolVector2Array( 32, 0, 32, 32, 0, 0 )

[sub_resource type="ConvexPolygonShape2D" id=13]
points = PoolVector2Array( 0, 0, 32, 0, 32, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=14]
points = PoolVector2Array( 32, 16, 16, 16, 16, 0, 32, 0 )

[sub_resource type="ConvexPolygonShape2D" id=15]
points = PoolVector2Array( 0, 0, 32, 0, 32, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=16]
points = PoolVector2Array( 32, 32, 16, 32, 16, 0, 32, 0 )

[sub_resource type="ConvexPolygonShape2D" id=17]
points = PoolVector2Array( 32, 32, 0, 32, 0, 16, 32, 16 )

[sub_resource type="ConvexPolygonShape2D" id=18]
points = PoolVector2Array( 32, 0, 48, 0, 48, 16, 32, 16 )

[sub_resource type="ConvexPolygonShape2D" id=19]
points = PoolVector2Array( 32, 16, 0, 16, 0, 0, 32, 0 )

[sub_resource type="ConvexPolygonShape2D" id=20]
points = PoolVector2Array( 32, 32, 16, 32, 16, 16, 32, 16 )

[sub_resource type="ConvexPolygonShape2D" id=21]
points = PoolVector2Array( 0, 0, 32, 0, 32, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=22]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )

[sub_resource type="ConvexPolygonShape2D" id=23]
points = PoolVector2Array( 16, 64, 0, 64, 0, 48, 16, 48 )

[sub_resource type="ConvexPolygonShape2D" id=24]
points = PoolVector2Array( 64, 32, 0, 32, 0, 0, 64, 0 )

[sub_resource type="ConvexPolygonShape2D" id=25]
points = PoolVector2Array( 32, 32, 0, 32, 0, 16, 32, 16 )

[sub_resource type="ConvexPolygonShape2D" id=26]
points = PoolVector2Array( 32, 16, 0, 16, 0, 0, 32, 0 )

[sub_resource type="ConvexPolygonShape2D" id=27]
points = PoolVector2Array( 0, 0, 32, 0, 32, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=28]
points = PoolVector2Array( 128, 128, 0, 128, 0, 112, 128, 112 )

[sub_resource type="ConvexPolygonShape2D" id=29]
points = PoolVector2Array( 112, 112, 32, 112, 32, 64, 112, 64 )

[sub_resource type="ConvexPolygonShape2D" id=30]
points = PoolVector2Array( 112, 96, 128, 96, 128, 112, 112, 112 )

[sub_resource type="ConvexPolygonShape2D" id=31]
points = PoolVector2Array( 0, 0, 16, 0, 16, 32, 0, 32 )

[sub_resource type="ConvexPolygonShape2D" id=32]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )

[sub_resource type="ConvexPolygonShape2D" id=33]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=34]
points = PoolVector2Array( 32, 16, 0, 16, 0, 0, 32, 0 )

[sub_resource type="ConvexPolygonShape2D" id=35]
points = PoolVector2Array( 48, 16, 16, 16, 16, 0, 48, 0 )

[sub_resource type="ConvexPolygonShape2D" id=36]
points = PoolVector2Array( 0, 0, 32, 0, 32, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=37]
points = PoolVector2Array( 0, 0, 32, 0, 32, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=38]
points = PoolVector2Array( 32, 32, 0, 32, 0, 16, 32, 16 )

[sub_resource type="ConvexPolygonShape2D" id=39]
points = PoolVector2Array( 32, 16, 0, 16, 0, 0, 32, 0 )

[sub_resource type="ConvexPolygonShape2D" id=40]
points = PoolVector2Array( 64, 16, 0, 16, 0, 0, 64, 0 )

[sub_resource type="ConvexPolygonShape2D" id=41]
points = PoolVector2Array( 16, 32, 0, 32, 0, 0, 16, 0 )

[sub_resource type="ConvexPolygonShape2D" id=42]
points = PoolVector2Array( 16, 16, 64, 16, 64, 32, 16, 32 )

[sub_resource type="ConvexPolygonShape2D" id=43]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )

[sub_resource type="ConvexPolygonShape2D" id=44]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=45]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=46]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=47]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=48]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=49]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=50]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=51]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=52]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=53]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=54]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=55]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=56]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=57]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=58]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=59]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=60]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=61]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=62]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=63]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=64]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=65]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=66]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=67]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=68]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=69]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=70]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=71]
points = PoolVector2Array( 0, 0, 32, 0, 0, 32 )

[sub_resource type="ConvexPolygonShape2D" id=72]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=73]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )

[sub_resource type="ConvexPolygonShape2D" id=74]
points = PoolVector2Array( 32, 16, 0, 16, 0, 0, 32, 0 )

[sub_resource type="ConvexPolygonShape2D" id=75]
points = PoolVector2Array( 32, 32, 0, 32, 0, 16, 32, 16 )

[sub_resource type="ConvexPolygonShape2D" id=76]
points = PoolVector2Array( 32, 32, 0, 32, 0, 16, 32, 16 )

[sub_resource type="ConvexPolygonShape2D" id=77]
points = PoolVector2Array( 32, 16, 0, 16, 0, 0, 32, 0 )

[sub_resource type="ConvexPolygonShape2D" id=78]
points = PoolVector2Array( 32, 32, 16, 32, 16, 0, 32, 0 )

[sub_resource type="ConvexPolygonShape2D" id=79]
points = PoolVector2Array( 0, 0, 16, 0, 16, 32, 0, 32 )

[sub_resource type="ConvexPolygonShape2D" id=80]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )

[sub_resource type="ConvexPolygonShape2D" id=81]
points = PoolVector2Array( 32, 32, 16, 32, 16, 0, 32, 0 )

[sub_resource type="ConvexPolygonShape2D" id=82]
points = PoolVector2Array( 32, 32, 0, 32, 0, 16, 32, 16 )

[sub_resource type="ConvexPolygonShape2D" id=83]
points = PoolVector2Array( 32, 32, 0, 32, 0, 16, 32, 16 )

[sub_resource type="ConvexPolygonShape2D" id=84]
points = PoolVector2Array( 32, 32, 0, 32, 0, 16, 32, 16 )

[sub_resource type="ConvexPolygonShape2D" id=85]
points = PoolVector2Array( 32, 32, 0, 32, 0, 16, 32, 16 )

[sub_resource type="ConvexPolygonShape2D" id=86]
points = PoolVector2Array( 32, 32, 0, 32, 0, 16, 32, 16 )

[sub_resource type="ConvexPolygonShape2D" id=87]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )

[sub_resource type="ConvexPolygonShape2D" id=88]
points = PoolVector2Array( 32, 32, 0, 32, 0, 16, 32, 16 )

[sub_resource type="ConvexPolygonShape2D" id=89]
points = PoolVector2Array( 16, 32, 0, 32, 0, 16, 16, 16 )

[resource]
0/name = "ground_blank"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 16, 16 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [  ]
0/z_index = 0
1/name = "fake_player"
1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 16, 0, 16, 16 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [  ]
1/z_index = 0
2/name = "flatfish_s"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 32, 0, 16, 16 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape_one_way = false
2/shape_one_way_margin = 0.0
2/shapes = [  ]
2/z_index = 0
3/name = "flatfish_t"
3/texture = ExtResource( 1 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 48, 0, 16, 16 )
3/tile_mode = 0
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
3/shape_offset = Vector2( 0, 0 )
3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
3/shape_one_way = false
3/shape_one_way_margin = 0.0
3/shapes = [  ]
3/z_index = 0
4/name = "flatfish_t_hidden"
4/texture = ExtResource( 1 )
4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 80, 0, 16, 16 )
4/tile_mode = 0
4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 )
4/shape_offset = Vector2( 0, 0 )
4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
4/shape_one_way = false
4/shape_one_way_margin = 0.0
4/shapes = [  ]
4/z_index = 0
5/name = "flatfish_s_hidden"
5/texture = ExtResource( 1 )
5/tex_offset = Vector2( 0, 0 )
5/modulate = Color( 1, 1, 1, 1 )
5/region = Rect2( 64, 0, 16, 16 )
5/tile_mode = 0
5/occluder_offset = Vector2( 0, 0 )
5/navigation_offset = Vector2( 0, 0 )
5/shape_offset = Vector2( 0, 0 )
5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
5/shape_one_way = false
5/shape_one_way_margin = 0.0
5/shapes = [  ]
5/z_index = 0
6/name = "starfish"
6/texture = ExtResource( 1 )
6/tex_offset = Vector2( 0, 0 )
6/modulate = Color( 1, 1, 1, 1 )
6/region = Rect2( 112, 0, 16, 16 )
6/tile_mode = 0
6/occluder_offset = Vector2( 0, 0 )
6/navigation_offset = Vector2( 0, 0 )
6/shape_offset = Vector2( 0, 0 )
6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
6/shape = SubResource( 80 )
6/shape_one_way = false
6/shape_one_way_margin = 1.0
6/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 80 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
6/z_index = 0
7/name = "seashell"
7/texture = ExtResource( 1 )
7/tex_offset = Vector2( 0, 0 )
7/modulate = Color( 1, 1, 1, 1 )
7/region = Rect2( 128, 0, 16, 16 )
7/tile_mode = 0
7/occluder_offset = Vector2( 0, 0 )
7/navigation_offset = Vector2( 0, 0 )
7/shape_offset = Vector2( 0, 0 )
7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
7/shape = SubResource( 87 )
7/shape_one_way = false
7/shape_one_way_margin = 1.0
7/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 87 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
7/z_index = 0
8/name = "big_rock_1"
8/texture = ExtResource( 1 )
8/tex_offset = Vector2( 0, 0 )
8/modulate = Color( 1, 1, 1, 1 )
8/region = Rect2( 16, 16, 32, 32 )
8/tile_mode = 0
8/occluder_offset = Vector2( 0, 0 )
8/navigation_offset = Vector2( 0, 0 )
8/shape_offset = Vector2( 0, 0 )
8/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
8/shape = SubResource( 88 )
8/shape_one_way = false
8/shape_one_way_margin = 1.0
8/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 88 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
8/z_index = 0
9/name = "rock_v_1"
9/texture = ExtResource( 1 )
9/tex_offset = Vector2( 0, 0 )
9/modulate = Color( 1, 1, 1, 1 )
9/region = Rect2( 0, 16, 16, 32 )
9/tile_mode = 0
9/occluder_offset = Vector2( 0, 0 )
9/navigation_offset = Vector2( 0, 0 )
9/shape_offset = Vector2( 0, 0 )
9/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
9/shape = SubResource( 89 )
9/shape_one_way = false
9/shape_one_way_margin = 1.0
9/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 89 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
9/z_index = 0
10/name = "big_rock_2"
10/texture = ExtResource( 1 )
10/tex_offset = Vector2( 0, 0 )
10/modulate = Color( 1, 1, 1, 1 )
10/region = Rect2( 48, 16, 48, 32 )
10/tile_mode = 0
10/occluder_offset = Vector2( 0, 0 )
10/navigation_offset = Vector2( 0, 0 )
10/shape_offset = Vector2( 0, 0 )
10/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
10/shape = SubResource( 1 )
10/shape_one_way = false
10/shape_one_way_margin = 1.0
10/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
10/z_index = 0
11/name = "big_rock_3"
11/texture = ExtResource( 1 )
11/tex_offset = Vector2( 0, 0 )
11/modulate = Color( 1, 1, 1, 1 )
11/region = Rect2( 96, 16, 48, 48 )
11/tile_mode = 0
11/occluder_offset = Vector2( 0, 0 )
11/navigation_offset = Vector2( 0, 0 )
11/shape_offset = Vector2( 0, 0 )
11/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
11/shape = SubResource( 2 )
11/shape_one_way = false
11/shape_one_way_margin = 1.0
11/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 2 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
11/z_index = 0
12/name = "rock_h_1"
12/texture = ExtResource( 1 )
12/tex_offset = Vector2( 0, 0 )
12/modulate = Color( 1, 1, 1, 1 )
12/region = Rect2( 0, 48, 48, 16 )
12/tile_mode = 0
12/occluder_offset = Vector2( 0, 0 )
12/navigation_offset = Vector2( 0, 0 )
12/shape_offset = Vector2( 0, 0 )
12/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
12/shape = SubResource( 3 )
12/shape_one_way = false
12/shape_one_way_margin = 1.0
12/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 3 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
12/z_index = 0
13/name = "rock_h_2"
13/texture = ExtResource( 1 )
13/tex_offset = Vector2( 0, 0 )
13/modulate = Color( 1, 1, 1, 1 )
13/region = Rect2( 0, 64, 48, 16 )
13/tile_mode = 0
13/occluder_offset = Vector2( 0, 0 )
13/navigation_offset = Vector2( 0, 0 )
13/shape_offset = Vector2( 0, 0 )
13/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
13/shape = SubResource( 4 )
13/shape_one_way = false
13/shape_one_way_margin = 1.0
13/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 4 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
13/z_index = 0
14/name = "rock_v_2"
14/texture = ExtResource( 1 )
14/tex_offset = Vector2( 0, 0 )
14/modulate = Color( 1, 1, 1, 1 )
14/region = Rect2( 48, 48, 16, 32 )
14/tile_mode = 0
14/occluder_offset = Vector2( 0, 0 )
14/navigation_offset = Vector2( 0, 0 )
14/shape_offset = Vector2( 0, 0 )
14/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
14/shape = SubResource( 5 )
14/shape_one_way = false
14/shape_one_way_margin = 1.0
14/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 5 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
14/z_index = 0
15/name = "big_rock_4"
15/texture = ExtResource( 1 )
15/tex_offset = Vector2( 0, 0 )
15/modulate = Color( 1, 1, 1, 1 )
15/region = Rect2( 64, 48, 32, 32 )
15/tile_mode = 0
15/occluder_offset = Vector2( 0, 0 )
15/navigation_offset = Vector2( 0, 0 )
15/shape_offset = Vector2( 0, 0 )
15/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
15/shape = SubResource( 6 )
15/shape_one_way = false
15/shape_one_way_margin = 1.0
15/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 6 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
15/z_index = 0
16/name = "sea_pickles_1"
16/texture = ExtResource( 1 )
16/tex_offset = Vector2( 0, 0 )
16/modulate = Color( 1, 1, 1, 1 )
16/region = Rect2( 144, 48, 32, 16 )
16/tile_mode = 0
16/occluder_offset = Vector2( 0, 0 )
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66/navigation_offset = Vector2( 0, 0 )
66/shape_offset = Vector2( 0, 0 )
66/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
66/shape = SubResource( 83 )
66/shape_one_way = false
66/shape_one_way_margin = 1.0
66/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 83 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
66/z_index = 0
67/name = "hole_3"
67/texture = ExtResource( 1 )
67/tex_offset = Vector2( 0, 0 )
67/modulate = Color( 1, 1, 1, 1 )
67/region = Rect2( 288, 320, 32, 48 )
67/tile_mode = 0
67/occluder_offset = Vector2( 0, 0 )
67/navigation_offset = Vector2( 0, 0 )
67/shape_offset = Vector2( 0, 0 )
67/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
67/shape = SubResource( 84 )
67/shape_one_way = false
67/shape_one_way_margin = 1.0
67/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 84 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
67/z_index = 0
68/name = "hole_2"
68/texture = ExtResource( 1 )
68/tex_offset = Vector2( 0, 0 )
68/modulate = Color( 1, 1, 1, 1 )
68/region = Rect2( 320, 320, 32, 48 )
68/tile_mode = 0
68/occluder_offset = Vector2( 0, 0 )
68/navigation_offset = Vector2( 0, 0 )
68/shape_offset = Vector2( 0, 0 )
68/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
68/shape = SubResource( 85 )
68/shape_one_way = false
68/shape_one_way_margin = 1.0
68/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 85 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
68/z_index = 0
69/name = "hole_1"
69/texture = ExtResource( 1 )
69/tex_offset = Vector2( 0, 0 )
69/modulate = Color( 1, 1, 1, 1 )
69/region = Rect2( 352, 320, 32, 48 )
69/tile_mode = 0
69/occluder_offset = Vector2( 0, 0 )
69/navigation_offset = Vector2( 0, 0 )
69/shape_offset = Vector2( 0, 0 )
69/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
69/shape = SubResource( 86 )
69/shape_one_way = false
69/shape_one_way_margin = 1.0
69/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 86 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
69/z_index = 0
70/name = "checkpoint"
70/texture = ExtResource( 1 )
70/tex_offset = Vector2( 0, 0 )
70/modulate = Color( 1, 1, 1, 1 )
70/region = Rect2( 352, 0, 16, 16 )
70/tile_mode = 0
70/occluder_offset = Vector2( 0, 0 )
70/navigation_offset = Vector2( 0, 0 )
70/shape_offset = Vector2( 0, 0 )
70/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
70/shape_one_way = false
70/shape_one_way_margin = 0.0
70/shapes = [  ]
70/z_index = 0
71/name = "start"
71/texture = ExtResource( 1 )
71/tex_offset = Vector2( 0, 0 )
71/modulate = Color( 1, 1, 1, 1 )
71/region = Rect2( 368, 0, 16, 16 )
71/tile_mode = 0
71/occluder_offset = Vector2( 0, 0 )
71/navigation_offset = Vector2( 0, 0 )
71/shape_offset = Vector2( 0, 0 )
71/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
71/shape_one_way = false
71/shape_one_way_margin = 0.0
71/shapes = [  ]
71/z_index = 0
72/name = "finish"
72/texture = ExtResource( 1 )
72/tex_offset = Vector2( 0, 0 )
72/modulate = Color( 1, 1, 1, 1 )
72/region = Rect2( 384, 0, 16, 16 )
72/tile_mode = 0
72/occluder_offset = Vector2( 0, 0 )
72/navigation_offset = Vector2( 0, 0 )
72/shape_offset = Vector2( 0, 0 )
72/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
72/shape_one_way = false
72/shape_one_way_margin = 0.0
72/shapes = [  ]
72/z_index = 0
